Ok, the clutter itself is bugging me now. It's all identical, right?
from Blamemeta@lemm.ee to starfield@lemmy.zip on 08 Dec 2023 16:44
https://lemm.ee/post/17342117
from Blamemeta@lemm.ee to starfield@lemmy.zip on 08 Dec 2023 16:44
https://lemm.ee/post/17342117
Well, remember the bookshelves in skyrim? They had the ability to randomize which books spawned on shelves, over a decade ago. Actual physics enabled books on physical shelves, that were randomly spawned. I never really noticed, but I was going back through Skyrim modding again and I noticed the level lists had that.
This isn’t super complicated.
threaded - newest
BGS spent over a decade training us that every piece of junk had purpose, then did away with all of it in Starfield. I’m not saying that had to stick to TES and Fallout design principles, but why offer so much lootable junk if it truly is just junk?
In Fallout with scrapping sure, but TES? There are a ton of items, like all the kitchenware, that are just for decoration and served no greater purpose.
Oh please, an enchanted fork was the best playthrough you could do
The amount of facial tissue boxes is too high
The moment Starfield lost its shine for me was when I went into my second frozen lab and the layout was identical. I realised that the procedural dungeons I had been expecting were complete BS and that only quest related stuff would be unique, which was very disappointing.
I was expecting procedurally linked cells, a la Dead Cells or Diablo. Yes, individual sections would be recognisable, but how they’re put together would be different each time.
The veneer started to break for me when I walked into my first cave and found literally nothing.
On a planet that has like 4 points of interest total, and one of them is a 3 minute sprint away, just to find that it’s completely empty? That’s really bad design.
My kingdom for a “sell all junk” button.