My ship threw my bags out the window and left me
from variants@possumpat.io to starfield@lemmy.zip on 07 Oct 2024 16:36
https://possumpat.io/post/6134721
from variants@possumpat.io to starfield@lemmy.zip on 07 Oct 2024 16:36
https://possumpat.io/post/6134721
I boarded and took a ship during a quest and flew to New Atlantis. I saved the game and stopped playing for the night only to find the ship left me when I loaded up that save the next day.
threaded - newest
It knows what you did.
How could you?
That’s what you get I guess 🤷
“Take your shit and get off. We’re tired of waiting for you.”
RUDE.
If there’s a version of Yelp in Starfield, I suggest leaving that captain a bad rating.
Wtf haha. They even left your bucket, like how cold
I laughed at first, but then I realized I’d have found Starfield vastly more interesting if weird stuff like this happened all the time on purpose and they leaned into it with small quests. This one bug delighted me more than any of the actual quests I can remember at this point.
It almost feels like Starfield was ambitious in the wrong ways. Bethesda trying to aim for Disco Elysium-ish oddness might not have turned out great, but I think it would have made more of a lasting impression.
I mean those kinds of things arent atypical in elder scrolls and fallout. It gives the world a little flare to it if done right.
It would have been fine. Just tie it into the story. Shiny electronics, fancy modules, buggy code and lowballed software coding.
“Captain, the system seems to be experiencing… I’m sorry, Captain, your luggage was just ejected into the upper atmosphere…”
QUEST: System Shocked
Find the bug in the system. Bring your flyswatter. A BIG flyswatter.
Serious graphics and a fun game design set in a universe that feels serious with an underlining of sillyness.