What are the best skills to invest in early in the game?
from LilDumpy@lemmy.world to starfield@lemmy.zip on 14 Oct 2023 16:15
https://lemmy.world/post/6796256

What are your preferred skills to put your points into early on that have the biggest impact?

Feel free to break it down by play style: stealth, fighting, exploring, etc.

#starfield

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NOT_RICK@lemmy.world on 14 Oct 2023 16:21 next collapse

I’ve leaned heavily into the ship piloting and building part of the tree. Who doesn’t want to build and pilot a big ass battlecruiser? Also, JETPACKS!

LilDumpy@lemmy.world on 15 Oct 2023 16:31 collapse

When I kept losing dog fights early on I couldn’t figure out why. THEN I invested a couple of points in the tech/ship area and it was a game changer.

Also, I want to make a big ass battle cruiser too, but I don’t have enough skill points to build it yet.

NOT_RICK@lemmy.world on 15 Oct 2023 16:37 collapse

Yeah you it takes a while to get to the point where you can pilot class C and advance the shipbuilding tree.

LilDumpy@lemmy.world on 15 Oct 2023 16:46 collapse

Ya. Doesn’t help I’m pretty a casual player.

Ran into some stumbling blocks first time I tried building. “What do you mean some parts don’t match the class of the grav drive??”

Cyncit@lemmy.ca on 14 Oct 2023 16:27 next collapse

I think the persuasion skill is really useful through out the gameplay, espacially at the beginning. you can gain time and save ammo. Security and wealth were useful to have. A point in boost pack is fun too. I did not invest in exploring or crafting since I didn’t engage much in them. Later, investing in pure DPS was profitable too (ballisitc/energy, pistol/rifle, etc). If ship building is your thing, piloting and ship design later on is also nice.

LilDumpy@lemmy.world on 15 Oct 2023 16:29 next collapse

Persuasion will always come in useful. I still have no idea what I’m supposed to choose. I fail the majority of my persuasion choices.

Cyncit@lemmy.ca on 16 Oct 2023 14:48 collapse

Consumables can be handy if you know a big persuasion is coming. I just check how many “points” it takes too convince the npc and don’t take any unnecessary risks. I’ve done a quest line pretty early on that unlock me the manipulation skill early. It gives you an additionnal choice sometimes with safe-ish big points. There’s also a skill to unlock the choice to bribe I think. didn’t invest in it (i want money!) but it is still a possibility.

LilDumpy@lemmy.world on 16 Oct 2023 17:30 collapse

Persuasion is very useful especially when your trying to avoid a side quest within the main quest. I still stuck at making the choices though.

LilDumpy@lemmy.world on 15 Oct 2023 16:34 collapse

Pure DPS sounds like a fun time. What else could you need than shoot and loot early on?

A_Toasty_Strudel@lemmy.world on 14 Oct 2023 16:28 next collapse

The jetpack it a whole new world. Being able to pick locks is kina a must too. Persuasion is definitely one you’ll want to invest in if you want to just talk people into doing whatever you want shy of shooting themselves in the face.

all-knight-party@kbin.run on 14 Oct 2023 16:39 next collapse

Agreed, that combo will get you most places and into most things.

Agrivar@lemmy.world on 14 Oct 2023 21:50 next collapse

If you have any interest in speeding through NG+, persuasion is crucial.

MajesticSloth@lemmy.world on 15 Oct 2023 00:20 collapse

Persuasion can be great. I’ve talked my way out of fights I didn’t know I would be able to. Or talked my way into bypassing sections of quests that might have been time consuming.

Renacles@discuss.tchncs.de on 14 Oct 2023 16:31 next collapse

Piloting, persuation and safecracking. Extra carry weight sure is handy as well.

LilDumpy@lemmy.world on 15 Oct 2023 16:27 next collapse

I learned the importance of needing skills in piloting/ship improvements very early on lol.

Renacles@discuss.tchncs.de on 15 Oct 2023 17:52 collapse

Oh yeah, I noticed I wasn’t going to get very far when I couldn’t kill 2 ships at once and kept getting attacked.

LilDumpy@lemmy.world on 16 Oct 2023 01:25 collapse

Ya, then one point later and I’m knocking out enemy ships ezpz.

LilDumpy@lemmy.world on 15 Oct 2023 16:33 collapse

Extra carry weight is pivotal. So much hoarding.

PoopMonster@lemmy.world on 14 Oct 2023 18:16 next collapse

I wish there were a fast sit down stand up perk or a dock and board perk

netburnr@lemmy.world on 14 Oct 2023 20:13 collapse

Those are called mods. Check put nexus mods

PoopMonster@lemmy.world on 14 Oct 2023 20:59 collapse

Good for pc, sucks for xbox until the mod shop comes

docclox@lemmy.world on 15 Oct 2023 08:39 next collapse

Get a broad spread of basics early. There’s a lit of Bethesda things you need to pay points for so get them, theft, stealth, pilot, targeting, boost, a couple of combat skills, maybe welless. Then start adding based on RP and what you want to do better.

c0c0c0@lemmy.world on 15 Oct 2023 10:58 next collapse

Whichever perks you like, try to go broad, rather than deep, into any skill group. Not only is each perk level gated by its own skill test, but many skill benefits (like ship building) are level gated. And the best perks in each skill group require multiple levels of perk investment in previous skill group tiers. If you choose a selection of lower level perks from each group, you are always making progress on something, and never waiting for a single perk to be available.

Shang_Dragon@ttrpg.network on 16 Oct 2023 12:43 collapse

Started a new character recently, boostpack 4 by level 4. It’s such a game changer, and you get to RP as a boost assault soldier (which btw is wildly effective, just grab a shotgun and go wild).

LilDumpy@lemmy.world on 16 Oct 2023 14:20 collapse

Boost pack is already fun with one point. Gotta try the boost pack assault soldier.

Shang_Dragon@ttrpg.network on 18 Oct 2023 14:11 collapse

Imagine if enemies could use boostpacks in combat intelligently. Modders when.

LilDumpy@lemmy.world on 19 Oct 2023 01:25 collapse

That idea is going to give me nightmares. I already have it on easy mode and I barely survive combat.