It’s not really a glitch so much as a symptom of how shop inventories function in the engine. Though, afaik, they don’t actually have to have the inventory containing the store inventory in the same cell. It just has to exist. This feels intentional because they know you’re gonna find a way to clip through the ground and get at it anyway.
Chailles@lemmy.world
on 18 Sep 2023 01:43
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I really don’t get why whoever keeps putting these inventories so close to the surface. To the point that I think it’s intentional and they just sit and wait to see how long it takes for someone to find it.
Blamemeta@lemm.ee
on 18 Sep 2023 01:59
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Probably was for a dev reason and then never moved.
Stovetop@lemmy.world
on 18 Sep 2023 02:43
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I don’t get why they still have vendor inventories connected to physical containers in the world at all. Or why they’re even set so that players can interact with them. Why aren’t they “containers” that are editor markers not shown during gameplay like light sources/bounding boxes/door markers so that they don’t exist to players at all?
50gp@kbin.social
on 18 Sep 2023 03:56
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well they absolutely can use containers that have no model or cant be opened or lock them with no key, this just some standard dev stuff doing the bare min work to make it function
threaded - newest
Dawnstar Chest: Starfield Edition.
So like the Skyrim chest glitch?
It’s not really a glitch so much as a symptom of how shop inventories function in the engine. Though, afaik, they don’t actually have to have the inventory containing the store inventory in the same cell. It just has to exist. This feels intentional because they know you’re gonna find a way to clip through the ground and get at it anyway.
I really don’t get why whoever keeps putting these inventories so close to the surface. To the point that I think it’s intentional and they just sit and wait to see how long it takes for someone to find it.
Probably was for a dev reason and then never moved.
I don’t get why they still have vendor inventories connected to physical containers in the world at all. Or why they’re even set so that players can interact with them. Why aren’t they “containers” that are editor markers not shown during gameplay like light sources/bounding boxes/door markers so that they don’t exist to players at all?
well they absolutely can use containers that have no model or cant be opened or lock them with no key, this just some standard dev stuff doing the bare min work to make it function
Because in.Morrowind you could steal from shops. The mechanic is gone, but the chests remain.
Oh boy, it’s the Skyrim Kahjiit trader chest bug all over again
Which was a godsend for many players