from LordXenu@lemm.ee to starfield@lemmy.zip on 18 Sep 2023 02:07
https://lemm.ee/post/8355909
Every story gets interpreted individually, so what parts of the games storytelling are resonating with you?
Something I found interesting about my play through a quest lead me to commit some corporate espionage. During one of the last missions everything went tits up but I made a distinct choice to remain non lethal. While I truly hated working for a corp (really hoping there was a path to destroy from within) I loved how the game at least at a minimum allowed me to interject my own morals into my character.
Situationally though, I did go and slaughter a few mines worth of people but I can head cannon that into my ethics no prob.
Just as an open discussion, I’m curious if other people are having those moments of thought or personal reflection.
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For the Ryujin quest: it was surprising that they actually touched on the widespread implications of the Neuroamp as a commercial product. Though they could have done a better job, perhaps. They really lean on the player just being against the thing and seeing potential damage instead of explaining the implications. I am a player that could figure it out, but I would like to hear the characters say it regardless.
So say the technology was theoretically possible, what is your take/how do you feel about neuroamps?
Kind of a dangerous thing to be able to manipulate someone’s thoughts without them knowing. Even if shielding against it is possible, a thing like that should not be legal.
My character didn’t agree, tho. He has one. He don’t want it removed lol
I agree that it’s interesting that you had that choice. My run through that mission got hot. The NPC made a comment about it when I got back, but that was it. No consequences other than a line of dialogue. I don’t know what I wanted to happen but I guess I wish it was more impactful.
I agree, how missions were carried out could have been handled better… or was I playing the perfect corpo operative working for Ryugin to keep the PR department happy.
Edit: I truly wanted a burn it down path so my last sentence gives me the ick.
I thought it was about right. I got fed up towards the end and started killing security guards and I got told off for it - but I completed all the mission goals, and they had to know that the Best Laid Plans can occasionally go sideways.
That said, if I’d gone slaughtering civilians and guards alike and left the place a bloodbath, I’d hope for a bit more than just a slap on the wrist. Which is probably still all I’d get. Oh well, limits of simulation and all that.
Don’t know if it really answers your question, but I find it surprising how I play different to how I am in real life.
Like I will bend the rules if I think it will work for the better good, or I’ll go in gun blazing to help out and enjoy fucking shit up.
Or I don’t mind taking a more violent approach if people are dicks but will pay a random if the space Pirate seems like a nice enough guy just trying to make a buck.
But in real life im more risk adverse goody two shoes, non-fighter LOL.
I completely feel you. That’s the art of it, to indulge the imagination. Glad you are enjoying the game
I’ve been surprised by how much of a good guy I’ve been in my gameplay so far. Generally I tend towards the antihero, but my diplomat character is turning out pretty much heroic, albeit with occasional moments of pragmatism.
I’m intrigued by the NG+ setup. It closely mirrors the way many people to play the game anyway: finish the game and then play it again with more or less the same character, but leveraging foreknowledge of how events will play out. It’s as if the reality of the game reflected the structure of the game and the Starborn had learned to exploit that. (I also think they did something similar with Septimus Signus’ description of Elder Scrolls in TESV, but I nearly got burned at the stake for suggesting that on /r/teslore :) )
Not so keen on Constellation. For an eclectic mix of backgrounds and viewpoints, they are a preachy, self righteous bunch. Spare some poor sap who was set up to take the fall in some corporate power-play? Sarah doesn’t like that. He did the crime so he should do the time. And Heaven forbid you should fire at a pirate and accidentally tag a UC or FC ship. You’ll get the whole of them shouting at you to get out of the pilot ship and talk to them RIGHT NOW and never mind that you’re busy fighting for your life. I tell you, next time I spec a new character, I’m taking introvert and leaving Constellation at home.
Not mad keen on the companion quests either, which is odd since that’s one of the few things in Fallout 4 that I thought they did really well. Sarah is a clingy drip, at least when she’s not channeling the Daily Mail editorial staff; I’m not interested in hearing about Barret and his dead husband; and Sam Coe’s cute softy cowboy with adorable daughter show … I’ll pass, thanks. Andreja is at least interesting, but for all her tough talk, she’s just as straight laced and judgemental as Sarah, the minute you do anything that smacks of coloring outside the lines.
Then again, I’m generally happiest as a solo act anyway, so it’s no big deal.
I do like most of the moral dilemmas posed so far. The opportunities for corruption have been lucrative enough that I’d at least consider them, and laced with enough justification that you could take them and tell yourself you’re doing the right thing. (Not that I have, admittedly). One NG+ it might be fun to take all the morally questionable choices and see just how mad can Barret can get. Will Sarah chuck me out of Constellation if I continue to abuse my power? Or will it all work out just the same anyway in classic Bethesda style. In any case, if I’m going to keep getting lectured, I might as well do something to deserve the lectures.
Murder hobo builder