I’m holding out to see if the updates this year bring some life into the game, but I have doubts.
EdibleFriend@lemmy.world
on 28 Dec 2023 00:52
nextcollapse
Haven’t the modders, who in general always fix all of bethesda’s bullshit, mostly gotten bored of this game? I know it was big news when the guy behind the big Skyrim multiplayer mod started working on this star field one and then declared the game stupid and quit.
Arbiter@lemmy.world
on 28 Dec 2023 01:32
nextcollapse
The_Vampire@lemmy.world
on 28 Dec 2023 03:36
nextcollapse
While I think it makes some business sense to release the modding tools between 6 months to a year after (when their devs aren’t working on the game anymore so they can actually develop the tools and strip it of any proprietary software) I do wonder sometimes how things would change if they just delayed the game until the modding tools were ready.
They’re actually stupid in this case.
There was a big post by Nexus Mods about how effed up the Creation Engine is now, and how its unsurprising Bethsoft has been unable to release modding tools for the game because it’s so broken.
GregorGizeh@lemmy.zip
on 28 Dec 2023 06:45
collapse
I mean, if a modder has so much ability and creativity that they can essentially rewrite the whole game (because nothing short of that will save this absolute snoozefest of a story) they might as well create their own game and make bank in the process.
Modding a game doesn’t make much sense if the foundation sucks. So much wasted effort, making mods for already good games is much more rewarding in my experience (released about two dozen for different games)
Nythos@sh.itjust.works
on 28 Dec 2023 09:59
collapse
One of the people who made Skyrim Together came outright saying that they gave up on making the same mod for Starfield because the game is just shit
_danny@lemmy.world
on 28 Dec 2023 01:13
nextcollapse
The worst thing a video game can do is be boring. Buggy games can be fun as you laugh at the absurdity of the physics. That was honestly one of the reasons I stuck with fallout 3, because I loved that you could turn someone supersonic with enough landmines. Even if the game crashes and you lose progress, you can’t lose the fun you had playing the game.
I recently replayed fallout 3 after starfield failed to scratch my Bethesda itch, and I realized how much more alive the world felt (and how much less often I saw a loading screen when doing quests).
Dirk_Darkly@sh.itjust.works
on 28 Dec 2023 01:41
nextcollapse
I think Fallout 3 has the best execution on atmospheric storytelling and plenty of unique, branching quests to compliment that. The takeover of Tenpenny Tower where you let the ferals in will go down as one of the most memorably crazy quests I’ve played in a game. Completely unrestrained in its brutality. Modern Bethesda is so sanitized and as a result, utterly boring.
MindSkipperBro12@lemmy.world
on 28 Dec 2023 01:49
nextcollapse
Wait till you play New Vegas.
Kecessa@sh.itjust.works
on 28 Dec 2023 02:05
nextcollapse
On a serious note, both are amazing games, and so is Divinity: Original Sin 2 (and Baldur’s Gate 3!) as well.
Dirk_Darkly@sh.itjust.works
on 28 Dec 2023 14:56
collapse
I have many times and it’s easy to see they made a stronger rpg with better writing, but it’s harmed by the setting. Wandering through the desert doesn’t hit the same for me as the capital wasteland nor are the stories told by random scenes you can find as compelling.
I know that I’m probably supposed to say that New Vegas is perfect, but I gotta say that Fallout 3 is my favorite. Now if we could have a Fallout 3 made by Obsidian…
A_Random_Idiot@lemmy.world
on 31 Dec 2023 15:38
collapse
the problem with Fallout 3 is the world is dead, because nothing you do at X matters in Y.
Its a collection of segregated short stories,isolated in their own little worlds with no contact or interaction with eachother, all plopped into a single map, with nothing connecting to anything else. The only lasting impact of anything outside their own isolated containers is to your nebulous karma stat, which only affects peoples general disposition towards you.
Aussiemandeus@lemmy.world
on 28 Dec 2023 06:00
collapse
Huh i replayed that game several times
Not once do i remember letting the gouls in to ten penny tower
tenacious_mucus@sh.itjust.works
on 28 Dec 2023 08:35
collapse
If i remember right (looong time ago) letting ghouls into the tower was one option for how to play out that quest line. It was kind of written to be the “bad” outcome because it obviously killed all the people in the tower, so likely most people didnt play it out that way…buuut, that was the rich, snobby people, so ya know…eat the rich.
Aussiemandeus@lemmy.world
on 28 Dec 2023 10:54
nextcollapse
I used to destroy nuke town, i thought that was the bad choice. Maybe i should play again. I was actually thinking about it the other day because of the set the world on fire song.
LucidNightmare@lemm.ee
on 28 Dec 2023 20:53
collapse
There’s even an ending that has both living amicably if you kill the ghouls leader and tenpenny before the ghoul guy gets there first. That’s my canon ending at least, I’m sure it’s just an oversight.
Wogi@lemmy.world
on 28 Dec 2023 02:31
nextcollapse
I am going to make a fallout 3 mod that brings the starfield experience, you can now only fast travel and it adds two loading screens between every location. It will also remove every NPC that isn’t strictly quest related and make them immortal. It will also level the wasteland and replace it with a procedurally generated landscape with absolutely nothing to discover in it.
BradleyUffner@lemmy.world
on 28 Dec 2023 03:52
collapse
Don’t forget to replace the map view with a field of sparse blue dots floating in a sea of black.
ElBarto@sh.itjust.works
on 29 Dec 2023 01:43
collapse
The half hour I spent watching this beast rampage through the ship was probably the most actual fun I had in this game.
imgur.com/YLD39Za
tills13@lemmy.world
on 28 Dec 2023 01:55
nextcollapse
I really really really liked the game. I have 100% of the achievements. I don’t really see the replayability, though… I guess I could go find all the side quests but what’s the point? What do people do when they put like 700 hours into a game like this?
andrew_bidlaw@sh.itjust.works
on 28 Dec 2023 04:14
nextcollapse
x4740N@lemmy.world
on 28 Dec 2023 02:29
nextcollapse
Yeah it gets pretty repetitive in some areas
I just used mods and a game trainer to make the game more fun and explore places without limitations like in game money or ship fuel
But other then the exploration the game does get pretty boring and it’s hard to find good places to explore that aren’t bland
Edit: it also misses the same charm skyrim had, people say it doesn’t have the same charm because it’s a space game but I disagree
PoopMonster@lemmy.world
on 28 Dec 2023 02:39
nextcollapse
I did the story and enjoyed it, just gotta get over the whole space sim mentality, this is a Bethesda game set in space, and it’s decent at that.
However there is 0 fucking chance I’m gonna play though it 10 times just for an Easter egg. Their implementation of new game was kind of disappointing.
Catyote@lemmygrad.ml
on 28 Dec 2023 03:01
nextcollapse
Why is it important that this game be declared bad? It seems so odd that articles about a game’s steam reviews get attention. It’s like there’s a group of people that are dying to say ‘I told you so’ but no one outside the group really cares.
Shirasho@lemmings.world
on 28 Dec 2023 03:23
nextcollapse
It’s not about Starfield specifically. It is about the people who have seen Bethesda for what they are and have constantly told people to temper their expectations only for them to be ignored.
We want the industry to change. We want games to be released mostly bug free and with engaging content. We want people to stop hyping up games where all signs point to it being subpar. We want people to stop feeding the machine before it even gives you anything.
Silverseren@kbin.social
on 28 Dec 2023 04:12
collapse
I really hope we don't have to go through this crap again with Elder Scrolls 6. If they release a lackluster game that doesn't live up to Skyrim, I hope we're able to just say that outright and move on without fanboys clinging to their copium about it actually being super great if you play it for 200+ hours.
Shalakushka@kbin.social
on 28 Dec 2023 14:25
collapse
But but but they'll be able to fix it with mods /s
(which Bethesda would like to charge you for)
ShaggySnacks@lemmy.myserv.one
on 29 Dec 2023 23:09
collapse
Gotta love exploiting the labor of the modding community to fix your game.
iAmTheTot@kbin.social
on 28 Dec 2023 05:19
nextcollapse
It was a huge title, massively anticipated for years, so it warrants being covered. A title like this by a huge studio slipping into mostly negative reviews is news, imho.
Because if it is bad, pretending it's great is doing everyone except Bethesda a disservice. Early on, the hype and fanboyism were relentless, they pumped it up as a "huge game" and their "most polished" or some such shit... and it just isn't really. They have had ages and a lot of capital to try to make it a good game, but a lot of people aren't convinced that it is. Let alone as good as the massive marketing pushes ahead of release would have you believe.
"Remember: they're still Bethesda", "remember the Skyrim hype?" etc was met with denial, eye-rolling and condescension, so the temptation to go "told you so" is pretty strong when proven right five minutes later.
Since then, their PR goons have been going around passive-aggressively sniping at reviews and explaining e.g. that ackchyually the dullness is intentional, and what do gamers know about games anyway (therefore it's actually good and it's the players that are wrong). I didn't think that was particularly classy, either.
Some people still like it for whatever reason, but there are also tons of valid reasons not to.
In short: the backlash against all of this is pretty predictable, and is being shared in a community where it's fairly on-topic.
Frog-Brawler@kbin.social
on 28 Dec 2023 03:32
nextcollapse
Huh… interesting. I got so bored of it that I forgot about it and moved the fuck on. I’m bored of most games, even the “good ones.”
MrBusiness@lemmy.zip
on 28 Dec 2023 20:54
collapse
Cool? Find a new hobby maybe, one where you don’t post comments that add absolutely nothing to the conversation.
Frog-Brawler@kbin.social
on 29 Dec 2023 06:43
collapse
Like yours?
Frog-Brawler@kbin.social
on 28 Dec 2023 03:32
nextcollapse
Huh… interesting. I got so bored of it that I forgot about it and moved the fuck on. I’m bored of most games, even the “good ones.”
ersatz@infosec.pub
on 28 Dec 2023 04:53
nextcollapse
I didn’t find it boring, in fact I enjoyed it a lot. But once you finish all the main+side quests and maybe try out new game + a couple times there’s not really any reason to continue. They need to really work at making the planets and their pre-fab buildings more diverse. I can understand it if the structures themselves are pre-fabs based on templates, but having the exact same layout down to dead bodies and storage containers was really bad. Fix that and add in a survival mode that makes resource gathering necessary, and let the modders fill in the gaps with new quests and locations and I’ll be back. But probably not for a couple years.
iAmTheTot@kbin.social
on 28 Dec 2023 13:50
collapse
But once you finish all the main+side quests and maybe try out new game + a couple times there’s not really any reason to continue.
"but"? That sounds like hundreds of hours of gameplay.
Honytawk@lemmy.zip
on 28 Dec 2023 15:24
nextcollapse
It is.
I don’t get this fascination with games that allow you to keep playing indefinitely with random generated content.
You saw everything the game has to offer, why don’t you just move on?
variants@possumpat.io
on 28 Dec 2023 17:32
collapse
Well if you play skyrim and fallout 4 after the dlcs you can get a ton more than 100 hours. I’m hoping Stanfield ends up the same way, I enjoyed my time playing it but still felt a bit short
Promethiel@lemmynsfw.com
on 29 Dec 2023 20:07
collapse
High dozens to hundreds, and you might not actually get to see some of the uniques that are radiantly placed too.
Dozens to hundreds of hours of guided content at the least.
On a game that came out on September and already has 6 week updates planned out for 2024 starting as early as February, nearly a full dev team, and a Megacorp already prefunded it all.
They did make the PR mistake of being a brand saying any opinion at all within a user score system, that was dumb.
I make stupid comebacks too when gaslit with things like Cyberpunk or Skyrim having a better launch.
Otherwise, literally (Way back machine it if you ever want to see History rhyming)
Same complaints every BGS game gets.
The same ones that years later turn to praise. It’s demented
Yes, you can see a lot of the expected ‘shareholders said to fix this in 2024, they need holiday bonuses first’.
But somehow the 3–that’s less than a handful–of truly disrupting to game play choice bugs (extremely frustrating, but appearing and worsening over dozens to hundreds of hours of gameplay on average) means the rest of the package might as well not exist, let alone be a topic you can discuss online.
Impossible to have a nuanced conversation on anything actually related to the playing of the game.
Especially on nearly every space that dares declare itself as a place to discuss Starfield.
The subreddit of the same name, Steam page, Xbox club page, game effing faqs page.
Just copies of the same toxicity filled–not negative mind you, I’d happily debate a lot of the games negative–disingenuous takes.
I’ve played the thing for just over 200 hours.
I know the bugs, the systems, how to avoid them, and how to make my fun when the trek to Riften flight to Elos is being considered versus fast traveling there.
Because that’s the rub, the scene transitions are awkward (but even on console 2-4 seconds, because they’re a mall store in construction window dressing and not engine limitations as is often touted) but you can explore and take them sequentially. Things will and do happen in-between.
I love this game.
But my love pales in comparison with even a billionth of a billionth of a percentage of the number of times the word ‘hate’ is etched in each ‘nanoangstrom’ of the neurons making up the collective video games and video game industry discussion… industry.
Fuck, it’s money all the the way down isn’t it?
iAmTheTot@kbin.social
on 29 Dec 2023 23:10
collapse
I'm not going to lie, you lost me about halfway through there.
iAmTheTot@kbin.social
on 28 Dec 2023 05:24
nextcollapse
Really, really wanted to like this game. Morrowind was like, my entire childhood. Bethesda have been on a downward spiral for so long to me and I've completely lost my faith in their titles. Starfield felt soulless to me when I played. A game that's supposed to be about an organization of explorers, where the exploration consists of fast travel and loading screens. Starfield did a lot of things and it didn't do any of them phenomenally, and only a few of them adequately.
averyminya@beehaw.org
on 28 Dec 2023 06:06
nextcollapse
I wanted to like it too. I did like my first playthrough after I learned to navigate its ridiculous menu diving, I thought it had some cool concepts and I liked the gameplay well enough for how I played it. Some aspects clearly had cool intentions then just forgot about, like unique NPC followers.
Then after over 100 hours or so I tried out NG+.
It shows all the flaws of the game at 10,000 nits, they are blinding. My first realization that things were bad was one of the first dialogue options that was different was pretty close to, “hey, i already know all of this lets move this along”. And the response is, like, “wow, well okay then.”.
My second realization it was going to get worse was that continued style of dialogue choice for each follower you can play with - which by the way if you don’t like some of them then you’re gameplay time is severely limited. I didn’t really care about Sam or the religion guy, and the characters that were interesting were locked behind quests that I’d already done and decided whether I wanted them or not.
My third and final realization was that all the items and customizations I put into my ship are also worthless, since now I have to re-find each part and rebuild my ship. Could have done a save mechanic for shipbuilding…
I stopped not long after that. There is just no point to the game after the first playthrough because everything that was interesting about the game was the philosophy. But it’s not that motivating as a game. Especially when you’re going through copy-paste maps that are totally like that one other place. It’s. All. The same.
Also from like a gameplay perspective, what the fuck? You’re trying to tell me that *I have all of my knowledge of previous interactions, but none of my blueprint knowledge?" How does that track? It doesn’t, and it’s bullshit. There were so many ways the NG+ could have played out and they took the absolute laziest possible one.
P.S. the scrooge dream sequence ending of seeing the future of your outcomes was buggy and boring.
And yet it was still better than Rebel Moon…
morrowind@lemmy.ml
on 28 Dec 2023 09:55
nextcollapse
Hello
(I have never played it)
Kbin_space_program@kbin.social
on 28 Dec 2023 09:56
collapse
Haven't played the game.
I'm curious as to how exactly the space exploration differs from Elite Dangerous.
Because in that nearly decade old game, space exploration does largely consist of fast travel warping to systems, scanning them and potentially any planets from your ship, scooping fuel from the stars, avoiding white dwarfs and neutron stars... And its absolutely enthralling.
Curious as to how they screwed up a proven formula.
The weird one to me is that they made it sound like a space survival game where the ship and its maintenance was going to be a primary game element, but other than the ship builder and random encounters outside a planets, it seems like it's hardly a thing.
Nythos@sh.itjust.works
on 28 Dec 2023 10:00
nextcollapse
The space exploration for Starfield only happens in orbit of another planet. From the few hours I played before I gave up on it you couldn’t even fly to a station nearby the planet, you had to fast travel to it which was a loading screen then you had a loading screen for docking on to the station and then another loading screen for getting into the station
ghostdoggtv@lemmy.world
on 28 Dec 2023 21:23
collapse
Basically Warframe minus any of the good parts from the sounds of it
baropithecus@lemmy.world
on 29 Dec 2023 05:44
nextcollapse
Elite has a sense of scale and seamless transitions between places (even if they are just well-disguised loading screens). The planets feel planet sized, and you can move around them or between them freely in hypercruise (or whatever the system for traveling inside systems was called). There isn’t any fast travel system as far as I’m aware – if you want to get to the other side of the galaxy, the journey will take you days or weeks, even with a kitted out exploration ship. This, combined with the sense of scale and incredibly well made map system, makes it feel like an expedition, even if the journey itself is extremely lonely and repetitive. Despite Elite’s many, many flaws - they absolutely nailed this aspect of a space game.
Starfield feels like clicking through menus to get to boring minigames with different skyboxes. It cannot be overstated how non-immersive the travel and “exploration” is compared to ED.
*Edited disclaimer: I gave up a couple of hours in. If there’s a good game in this mess that you get to after 100 hours, as some people have said, I’m sure as fuck not sticking around to find out. More likely it’s just the sunk cost coping mechanisms kicking in.
PraiseTheSoup@lemm.ee
on 29 Dec 2023 03:30
collapse
These two games might both be set in space but they are in wildly different genres.
laurelraven@lemmy.blahaj.zone
on 28 Dec 2023 06:23
nextcollapse
Guess I should review it… Been too busy having fun playing it to do that yet
FoxFairline@lemmy.blahaj.zone
on 28 Dec 2023 06:38
nextcollapse
I was very confused, when it was nominated in the steam awards for most innovative game. Made me a bit sad when people do not know what great games are out there that only cost 1/5 of a AAA borefest.
kakes@sh.itjust.works
on 28 Dec 2023 11:29
nextcollapse
Lol I’ll give Bethesda credit for a lot of things, but innovation definitely isn’t one of them.
all-knight-party@kbin.run
on 30 Dec 2023 14:53
collapse
I'd say radiant AI was innovative, but they haven't done anything like that in almost 20 years now.
kakes@sh.itjust.works
on 30 Dec 2023 18:38
collapse
Oblivion was the last truly innovative game they made. Not that I dislike their more recent games, but they’ve been coasting on Oblivion ever since.
Donut@leminal.space
on 28 Dec 2023 11:39
nextcollapse
I thought it was Steam players colluding to meme about it… Because it’s obviously not true
Honytawk@lemmy.zip
on 28 Dec 2023 15:20
nextcollapse
The New Game + was one of the most innovative mechanic that came out this year.
It isn’t the Game of the Year award.
7355608@lemmy.world
on 28 Dec 2023 17:15
nextcollapse
Can you explain how new game+ works? I got bored and stopped playing before reaching the endgame.
variants@possumpat.io
on 28 Dec 2023 17:26
nextcollapse
The main story let’s you choose if you want to become starborn so you can basically go to a new universe get a cool ship and armor and keep your stats. Each time you have a chance that the universe is different in some ways
PM_Your_Nudes_Please@lemmy.world
on 28 Dec 2023 19:19
collapse
You have the option to get reincarnated at the end of the story. It starts you off with a neat ship and some nice gear, which gets a little better every time you restart. You keep all your powers, so you can re-run quests with opposite options to get whichever powers you missed. IIRC, it takes three or four playthroughs to actually get all the powers. It also gives you new dialogue options, which allow you to skip huge swaths of the story missions.
But it’s not anything super new or innovative. It’s new to Bethesda games but it’s not new.
That’s cute and interesting. As you said, not new but nice to have at the very least.
Thank you for taking the time to answer. :)
Promethiel@lemmynsfw.com
on 29 Dec 2023 20:37
collapse
Almost every skill provides new dialog skill checks ranging from merely funny to altering your options for quest resolution.
As you progress in new or other skills, you reveal new parts of quests that every BGS and similar game before would require new games for.
The set pieces for the Main Quest and Factions are rife with alternate paths and options to also make use of new skills.
The Ryujin one for example, I’m up to 6 runs and still enjoying variating. Mind control guy to hack computer and blow up door? Which of the three vents is best, the one that requires Gymnastics and space magic? The one behind the security computer?
Alternate “timelines” switching up the Main Quest/replacing it entirely.
A system emulating the idea of endless possibilities for a discrete purpose; You can easily add more of all of this to the mix with as much or as little fanfare as you want, and it’ll fit right in.
I for one, hope individual devs start getting lee way to remix quest lines the same way they were allowed to do new environmental stories for future DLCs like they did for Skyrim’s DLC tenure.
I can keep going. Seriously. There’s plenty of game and innovation alongside the rest of what makes a human released software product a jank mess of an attempt to deny the Universe’s entropic march.
Just gotta be willing to trade a smirk for a smile for a lot of people reading this.
Crikeste@lemmy.world
on 28 Dec 2023 17:37
nextcollapse
Other games just replay the story with the same stats.
Starfield has (or at least tries) to depict different universes.
Example (Spoiler for Starfield):
spoiler
___
The Constelation is different each time you run a New Game +
- You meet the non-starborn version of yourself. You can convince yourself to join your crew, and thus you mentor yourself. All other Constellation members are missing/dont exist.
- Same as Above but all the other members are alive and well.
- Multiple version of yourself hang out at Constellation, like a sort of Citadel in Rick and Morty
- Andreja has gone evil, has taken over the Lodge, and wants to take down Constellation.
- Walter Stroud is not benevolent with his money but instead uses it to control Constellation and sells you the artifacts for 100k each.
- You meet the Hunter who has already killed all of Constellation. He gives you the artifacts.
- Cora Coe has returned as a Starborn and wants to avenge her father’s death.
- Evil You is there trying to kill everyone, a wounded Sarah fills you in.
- Only kids are at Constellation, all the members are gone and there are kids in their place.
- Another kid one where all the members are retired and slight changes to the one above.
- Everyone is dead and only Vasco remains.
It is pretty innovative I think, although it could have been better executed.
Promethiel@lemmynsfw.com
on 29 Dec 2023 20:24
collapse
It also leaves a door open for future innovation as well.
An “update to quest dialog and option flow for some players” patch notes can hide entirely new quest iterations from people.
Everything done and repeatable can be adjusted, expanded, or added and the lore is already there to back it.
IMHO they’re gonna have a tricky time trying to balance things since they clearly also want “the classic BGS” experience to remain valid, but it doesn’t have to be for lack of innovation.
FoxFairline@lemmy.blahaj.zone
on 28 Dec 2023 22:20
collapse
How is ng+ innovative? Have you played many other games this year? Dave the diver, boneraiser Minions or Astrea have shown me more innovation in gameplay than any AAA game in years.
c0c0c0@lemmy.world
on 28 Dec 2023 22:56
nextcollapse
NG+ isn’t new, but NG+ as part of the normal play through was kinda different.
stringere@reddthat.com
on 29 Dec 2023 01:28
collapse
RDR2 was nominated this year for at least one category
It came out years ago, hasn’t been updated significantly, and the online component was abandoned. It’s a fine game but why the fuck was it in on the ballot for anything? There were a few games this year like that. So weird.
FoxFairline@lemmy.blahaj.zone
on 28 Dec 2023 22:17
collapse
Yeah. Hogwarts legacy and EA football as game of the year is very weird aswell.
Guess there is some brigading in some corners of the internet going on. Or most of the people just have a one dimensional taste in games.
MiddledAgedGuy@beehaw.org
on 28 Dec 2023 07:45
nextcollapse
I’m enjoying the game.
I do get the criticism. It does feel like it’s missed the mark a bit in terms of what I envisioned for a Bethesda space sim. But it’s still fun to me.
CodexArcanum@lemmy.world
on 28 Dec 2023 14:39
nextcollapse
It certainly seems telling that everytime a news story about Starfield comes up, the picture with it is just a boring headshot of some normal looking person (or occasionally a pic of the ship builder). Bethesda’s other games at least had distinct looks, some sense of art and aesthetic that gave them identity, even Oblivion’s potato people.
It certainly is telling, but not for the reasons you think, I suspect. The game has plenty of glorious eye candy, but why highlight that when only negative media gets engagement?
Adderbox76@lemmy.ca
on 28 Dec 2023 19:20
nextcollapse
I liked it well enough. I didn’t even hate the loading screens all that much.
Flying and docking gets really old, really fast. I’d be willing to bet that most of the people who complain that they have a loading screen for docking probably forget that within a few hours into Elite Dangerous they probably just hit the auto-dock key because repeatedly doing it yourself gets boring as hell.
What disappointed me was that there is simply no reason to replay it post-starborn. Sure…some things “might” be a little different. But it’s fundamentally the same experience. So if you’ve completed most of the questlines before moving to the final mission (like I usually do), there is no reason to keep playing the game.
New Universes is just wasted potential. I wanted my post Starborn life to have the ability to jump between universes, like we were able to in that one mission in the research lab. That was great. And it’s a power that should definitely exist.
Imagine you jump into a universe where Sam Coe is somehow the leader of the Crimson Fleet, and in order to accomplish a mission in one universe, you need to steal/get something from the Crimson Fleet, and instead of fighting your way through, you are able to go to the Universe where Sam Coe is the leader and use what you know about him to gain his trust so that he gives it to you and you can take it back with you.
THAT is what I wanted post-starborn; the ability to fundamentally change HOW I complete missions I had already done. What I got was…hey, this person dies instead of this person. So frustrating
Stovetop@lemmy.world
on 29 Dec 2023 18:43
collapse
I do wish there was a bit of autopilot to how the ship works.
If I am on my ship on a planet, I would like to be able to pick a destination and have my ship just take me there.
It’s not the fast travel itself that is the problem, it’s just all the damn steps that are involved with it. You want to go to a space station, but you can’t just fast travel there. You have to travel to your ship, then you have to travel into orbit, then you have to the destination planet’s orbit, and then you can land.
And often, traveling to your destination’s landing site isn’t enough, with several key points being a good hike away on foot with no ground transport available to help speed things along. We can use ships to travel between star systems, but asking to put an ATV on board is just too much.
Even if they kept all of the travel steps, just keeping the ship instance loaded while it automatically travels to our final stop would be a huge QoL boon.
Hossenfeffer@feddit.uk
on 28 Dec 2023 21:02
nextcollapse
NG+ was a pretty big disappointment. There are a couple of dialogue choices which reference [Starborn] but for the most part you have to play questlines all over again as if you weren’t Starborn at all. Seriously, I’ve lived through this situation seven times already - why can’t I cut to the fucking chase that I know exists.
A_Random_Idiot@lemmy.world
on 29 Dec 2023 14:51
collapse
cause that would require effort, and planning, and design.
3 things that were clearly missing during the development of the actual game.
i’m sure they’ll release 200 dollars of DLC to fix it all, so don’t worry! /s
devbo@lemmy.world
on 28 Dec 2023 22:21
nextcollapse
its seems like most of those negitive reviews have 60+ hours, some of the top negitive reviews are 250+ hours. the standard for boring seems a little funny to me.
c0c0c0@lemmy.world
on 28 Dec 2023 22:54
nextcollapse
Yeah, I got bored at 360 hours. If course, I’d be bored with virtually everything after 360 hours, but some people must have higher expectations.
Linkerbaan@lemmy.world
on 29 Dec 2023 02:43
nextcollapse
Seeing how some people put like 6000 hours into Skyrim they might have.
RickyRigatoni@lemmy.ml
on 29 Dec 2023 02:53
collapse
Bethesda games are games we usually can play thousands of hours over decades and still enjoy. We’re only holding them to the standards they set.
Thermal_shocked@lemmy.world
on 29 Dec 2023 03:32
collapse
I’ve got over 4k in l4d2. All depends on the people too.
jose1324@lemmy.world
on 28 Dec 2023 23:36
nextcollapse
Ikr. If I find a game not fun an hour in then I quit. The fuck these people have time for to play 60+ hours on a mid game
A_Random_Idiot@lemmy.world
on 29 Dec 2023 01:11
collapse
Sometimes you just stick with it to see how god awful it is, or just so you can beat it and wash your hands of it.
Having 100+ hours in it doesnt invalidate any criticism you have.
Kolanaki@yiffit.net
on 29 Dec 2023 01:13
nextcollapse
I think it’s a fair shake to play the entire game before giving it a review. A game this size, 100-250 hours seems like enough time to have done everything to confirm it is, indeed, boring as shit.
zipzoopaboop@lemmynsfw.com
on 29 Dec 2023 01:59
nextcollapse
You play for a while because you feel like you should and really want to like it. Quest after quest you start to figure out that you don’t actually enjoy what you’re doing, and it takes a while to first figure out why, and then to break your addiction
voxelastronaut@lemmy.world
on 29 Dec 2023 05:49
collapse
Sunk cost. Some people got so hyped up for it, they felt like they had to like it. Turns out that’s not how it works and it’s just… Not a great game.
Renacles@discuss.tchncs.de
on 29 Dec 2023 18:52
collapse
I mean, we see this kind of review all the time. It’s generally people that run out of things to do and start complaining that the game doesn’t have infinite content.
Pika@sh.itjust.works
on 28 Dec 2023 23:37
collapse
I can’t say much on behalf of the game. I played a total of an hour or so, game was non-appealing and I could tell I wasn’t going to like the skill/weapon system. It was just meh on all sides. I can see why it hit mostly negative.
threaded - newest
I’m holding out to see if the updates this year bring some life into the game, but I have doubts.
Haven’t the modders, who in general always fix all of bethesda’s bullshit, mostly gotten bored of this game? I know it was big news when the guy behind the big Skyrim multiplayer mod started working on this star field one and then declared the game stupid and quit.
The mod tools haven’t been released yet.
.
While I think it makes some business sense to release the modding tools between 6 months to a year after (when their devs aren’t working on the game anymore so they can actually develop the tools and strip it of any proprietary software) I do wonder sometimes how things would change if they just delayed the game until the modding tools were ready.
They’re actually stupid in this case.
There was a big post by Nexus Mods about how effed up the Creation Engine is now, and how its unsurprising Bethsoft has been unable to release modding tools for the game because it’s so broken.
I’m going to play the game only a small amount until the modding tools come out
Because the mods are the only thing that is going to breathe in life into this game
I think some modders like the challenge or enjoy making a shitty game more fun for the community to actually play
.
I mean, if a modder has so much ability and creativity that they can essentially rewrite the whole game (because nothing short of that will save this absolute snoozefest of a story) they might as well create their own game and make bank in the process.
Modding a game doesn’t make much sense if the foundation sucks. So much wasted effort, making mods for already good games is much more rewarding in my experience (released about two dozen for different games)
.
One of the people who made Skyrim Together came outright saying that they gave up on making the same mod for Starfield because the game is just shit
The worst thing a video game can do is be boring. Buggy games can be fun as you laugh at the absurdity of the physics. That was honestly one of the reasons I stuck with fallout 3, because I loved that you could turn someone supersonic with enough landmines. Even if the game crashes and you lose progress, you can’t lose the fun you had playing the game.
I recently replayed fallout 3 after starfield failed to scratch my Bethesda itch, and I realized how much more alive the world felt (and how much less often I saw a loading screen when doing quests).
I think Fallout 3 has the best execution on atmospheric storytelling and plenty of unique, branching quests to compliment that. The takeover of Tenpenny Tower where you let the ferals in will go down as one of the most memorably crazy quests I’ve played in a game. Completely unrestrained in its brutality. Modern Bethesda is so sanitized and as a result, utterly boring.
Wait till you play New Vegas.
Planescape Tournament, Disco Elysium…
Oh, but what about Planescape Tournament 2003…
On a serious note, both are amazing games, and so is Divinity: Original Sin 2 (and Baldur’s Gate 3!) as well.
I have many times and it’s easy to see they made a stronger rpg with better writing, but it’s harmed by the setting. Wandering through the desert doesn’t hit the same for me as the capital wasteland nor are the stories told by random scenes you can find as compelling.
I know that I’m probably supposed to say that New Vegas is perfect, but I gotta say that Fallout 3 is my favorite. Now if we could have a Fallout 3 made by Obsidian…
the problem with Fallout 3 is the world is dead, because nothing you do at X matters in Y.
Its a collection of segregated short stories,isolated in their own little worlds with no contact or interaction with eachother, all plopped into a single map, with nothing connecting to anything else. The only lasting impact of anything outside their own isolated containers is to your nebulous karma stat, which only affects peoples general disposition towards you.
Huh i replayed that game several times Not once do i remember letting the gouls in to ten penny tower
If i remember right (looong time ago) letting ghouls into the tower was one option for how to play out that quest line. It was kind of written to be the “bad” outcome because it obviously killed all the people in the tower, so likely most people didnt play it out that way…buuut, that was the rich, snobby people, so ya know…eat the rich.
I used to destroy nuke town, i thought that was the bad choice. Maybe i should play again. I was actually thinking about it the other day because of the set the world on fire song.
There’s even an ending that has both living amicably if you kill the ghouls leader and tenpenny before the ghoul guy gets there first. That’s my canon ending at least, I’m sure it’s just an oversight.
I am going to make a fallout 3 mod that brings the starfield experience, you can now only fast travel and it adds two loading screens between every location. It will also remove every NPC that isn’t strictly quest related and make them immortal. It will also level the wasteland and replace it with a procedurally generated landscape with absolutely nothing to discover in it.
Don’t forget to replace the map view with a field of sparse blue dots floating in a sea of black.
The half hour I spent watching this beast rampage through the ship was probably the most actual fun I had in this game. imgur.com/YLD39Za
I really really really liked the game. I have 100% of the achievements. I don’t really see the replayability, though… I guess I could go find all the side quests but what’s the point? What do people do when they put like 700 hours into a game like this?
They fall asleep with a PC on.
What did you do when you got 100% of the achievements? I could never bother with it anywhere close to that.
I stopped playing 😂
I just like the nice 1000 GS on my account.
Yeah it gets pretty repetitive in some areas
I just used mods and a game trainer to make the game more fun and explore places without limitations like in game money or ship fuel
But other then the exploration the game does get pretty boring and it’s hard to find good places to explore that aren’t bland
Edit: it also misses the same charm skyrim had, people say it doesn’t have the same charm because it’s a space game but I disagree
I did the story and enjoyed it, just gotta get over the whole space sim mentality, this is a Bethesda game set in space, and it’s decent at that.
However there is 0 fucking chance I’m gonna play though it 10 times just for an Easter egg. Their implementation of new game was kind of disappointing.
Why is it important that this game be declared bad? It seems so odd that articles about a game’s steam reviews get attention. It’s like there’s a group of people that are dying to say ‘I told you so’ but no one outside the group really cares.
It’s not about Starfield specifically. It is about the people who have seen Bethesda for what they are and have constantly told people to temper their expectations only for them to be ignored.
We want the industry to change. We want games to be released mostly bug free and with engaging content. We want people to stop hyping up games where all signs point to it being subpar. We want people to stop feeding the machine before it even gives you anything.
I really hope we don't have to go through this crap again with Elder Scrolls 6. If they release a lackluster game that doesn't live up to Skyrim, I hope we're able to just say that outright and move on without fanboys clinging to their copium about it actually being super great if you play it for 200+ hours.
But but but they'll be able to fix it with mods /s
(which Bethesda would like to charge you for)
Gotta love exploiting the labor of the modding community to fix your game.
It was a huge title, massively anticipated for years, so it warrants being covered. A title like this by a huge studio slipping into mostly negative reviews is news, imho.
Was it though?
I didn’t even knew it came out until like 2 weeks before it was released.
Yes, it was. Your anecdotal experience does not reflect the larger gaming community.
Because if it is bad, pretending it's great is doing everyone except Bethesda a disservice. Early on, the hype and fanboyism were relentless, they pumped it up as a "huge game" and their "most polished" or some such shit... and it just isn't really. They have had ages and a lot of capital to try to make it a good game, but a lot of people aren't convinced that it is. Let alone as good as the massive marketing pushes ahead of release would have you believe.
"Remember: they're still Bethesda", "remember the Skyrim hype?" etc was met with denial, eye-rolling and condescension, so the temptation to go "told you so" is pretty strong when proven right five minutes later.
Since then, their PR goons have been going around passive-aggressively sniping at reviews and explaining e.g. that ackchyually the dullness is intentional, and what do gamers know about games anyway (therefore it's actually good and it's the players that are wrong). I didn't think that was particularly classy, either.
Some people still like it for whatever reason, but there are also tons of valid reasons not to.
In short: the backlash against all of this is pretty predictable, and is being shared in a community where it's fairly on-topic.
Huh… interesting. I got so bored of it that I forgot about it and moved the fuck on. I’m bored of most games, even the “good ones.”
Cool? Find a new hobby maybe, one where you don’t post comments that add absolutely nothing to the conversation.
Like yours?
Huh… interesting. I got so bored of it that I forgot about it and moved the fuck on. I’m bored of most games, even the “good ones.”
I didn’t find it boring, in fact I enjoyed it a lot. But once you finish all the main+side quests and maybe try out new game + a couple times there’s not really any reason to continue. They need to really work at making the planets and their pre-fab buildings more diverse. I can understand it if the structures themselves are pre-fabs based on templates, but having the exact same layout down to dead bodies and storage containers was really bad. Fix that and add in a survival mode that makes resource gathering necessary, and let the modders fill in the gaps with new quests and locations and I’ll be back. But probably not for a couple years.
"but"? That sounds like hundreds of hours of gameplay.
It is.
I don’t get this fascination with games that allow you to keep playing indefinitely with random generated content.
You saw everything the game has to offer, why don’t you just move on?
Well if you play skyrim and fallout 4 after the dlcs you can get a ton more than 100 hours. I’m hoping Stanfield ends up the same way, I enjoyed my time playing it but still felt a bit short
High dozens to hundreds, and you might not actually get to see some of the uniques that are radiantly placed too.
Dozens to hundreds of hours of guided content at the least.
On a game that came out on September and already has 6 week updates planned out for 2024 starting as early as February, nearly a full dev team, and a Megacorp already prefunded it all.
They did make the PR mistake of being a brand saying any opinion at all within a user score system, that was dumb.
I make stupid comebacks too when gaslit with things like Cyberpunk or Skyrim having a better launch.
Otherwise, literally (Way back machine it if you ever want to see History rhyming) Same complaints every BGS game gets.
The same ones that years later turn to praise. It’s demented
Yes, you can see a lot of the expected ‘shareholders said to fix this in 2024, they need holiday bonuses first’.
But somehow the 3–that’s less than a handful–of truly disrupting to game play choice bugs (extremely frustrating, but appearing and worsening over dozens to hundreds of hours of gameplay on average) means the rest of the package might as well not exist, let alone be a topic you can discuss online.
Impossible to have a nuanced conversation on anything actually related to the playing of the game.
Especially on nearly every space that dares declare itself as a place to discuss Starfield.
The subreddit of the same name, Steam page, Xbox club page, game effing faqs page.
Just copies of the same toxicity filled–not negative mind you, I’d happily debate a lot of the games negative–disingenuous takes.
I’ve played the thing for just over 200 hours.
I know the bugs, the systems, how to avoid them, and how to make my fun when
the trek to Riftenflight to Elos is being considered versus fast traveling there.Because that’s the rub, the scene transitions are awkward (but even on console 2-4 seconds, because they’re a mall store in construction window dressing and not engine limitations as is often touted) but you can explore and take them sequentially. Things will and do happen in-between.
I love this game.
But my love pales in comparison with even a billionth of a billionth of a percentage of the number of times the word ‘hate’ is etched in each ‘nanoangstrom’ of the neurons making up the collective video games and video game industry discussion… industry.
Fuck, it’s money all the the way down isn’t it?
I'm not going to lie, you lost me about halfway through there.
Really, really wanted to like this game. Morrowind was like, my entire childhood. Bethesda have been on a downward spiral for so long to me and I've completely lost my faith in their titles. Starfield felt soulless to me when I played. A game that's supposed to be about an organization of explorers, where the exploration consists of fast travel and loading screens. Starfield did a lot of things and it didn't do any of them phenomenally, and only a few of them adequately.
I wanted to like it too. I did like my first playthrough after I learned to navigate its ridiculous menu diving, I thought it had some cool concepts and I liked the gameplay well enough for how I played it. Some aspects clearly had cool intentions then just forgot about, like unique NPC followers.
Then after over 100 hours or so I tried out NG+.
It shows all the flaws of the game at 10,000 nits, they are blinding. My first realization that things were bad was one of the first dialogue options that was different was pretty close to, “hey, i already know all of this lets move this along”. And the response is, like, “wow, well okay then.”.
My second realization it was going to get worse was that continued style of dialogue choice for each follower you can play with - which by the way if you don’t like some of them then you’re gameplay time is severely limited. I didn’t really care about Sam or the religion guy, and the characters that were interesting were locked behind quests that I’d already done and decided whether I wanted them or not.
My third and final realization was that all the items and customizations I put into my ship are also worthless, since now I have to re-find each part and rebuild my ship. Could have done a save mechanic for shipbuilding…
I stopped not long after that. There is just no point to the game after the first playthrough because everything that was interesting about the game was the philosophy. But it’s not that motivating as a game. Especially when you’re going through copy-paste maps that are totally like that one other place. It’s. All. The same.
Also from like a gameplay perspective, what the fuck? You’re trying to tell me that *I have all of my knowledge of previous interactions, but none of my blueprint knowledge?" How does that track? It doesn’t, and it’s bullshit. There were so many ways the NG+ could have played out and they took the absolute laziest possible one.
P.S. the scrooge dream sequence ending of seeing the future of your outcomes was buggy and boring.
And yet it was still better than Rebel Moon…
Hello (I have never played it)
Haven't played the game.
I'm curious as to how exactly the space exploration differs from Elite Dangerous.
Because in that nearly decade old game, space exploration does largely consist of fast travel warping to systems, scanning them and potentially any planets from your ship, scooping fuel from the stars, avoiding white dwarfs and neutron stars... And its absolutely enthralling.
Curious as to how they screwed up a proven formula.
The weird one to me is that they made it sound like a space survival game where the ship and its maintenance was going to be a primary game element, but other than the ship builder and random encounters outside a planets, it seems like it's hardly a thing.
The space exploration for Starfield only happens in orbit of another planet. From the few hours I played before I gave up on it you couldn’t even fly to a station nearby the planet, you had to fast travel to it which was a loading screen then you had a loading screen for docking on to the station and then another loading screen for getting into the station
Basically Warframe minus any of the good parts from the sounds of it
That’s like comparing gold to literal dog turds.
Elite has a sense of scale and seamless transitions between places (even if they are just well-disguised loading screens). The planets feel planet sized, and you can move around them or between them freely in hypercruise (or whatever the system for traveling inside systems was called). There isn’t any fast travel system as far as I’m aware – if you want to get to the other side of the galaxy, the journey will take you days or weeks, even with a kitted out exploration ship. This, combined with the sense of scale and incredibly well made map system, makes it feel like an expedition, even if the journey itself is extremely lonely and repetitive. Despite Elite’s many, many flaws - they absolutely nailed this aspect of a space game.
Starfield feels like clicking through menus to get to boring minigames with different skyboxes. It cannot be overstated how non-immersive the travel and “exploration” is compared to ED.
*Edited disclaimer: I gave up a couple of hours in. If there’s a good game in this mess that you get to after 100 hours, as some people have said, I’m sure as fuck not sticking around to find out. More likely it’s just the sunk cost coping mechanisms kicking in.
These two games might both be set in space but they are in wildly different genres.
Guess I should review it… Been too busy having fun playing it to do that yet
I was very confused, when it was nominated in the steam awards for most innovative game. Made me a bit sad when people do not know what great games are out there that only cost 1/5 of a AAA borefest.
Lol I’ll give Bethesda credit for a lot of things, but innovation definitely isn’t one of them.
I'd say radiant AI was innovative, but they haven't done anything like that in almost 20 years now.
Oblivion was the last truly innovative game they made. Not that I dislike their more recent games, but they’ve been coasting on Oblivion ever since.
I thought it was Steam players colluding to meme about it… Because it’s obviously not true
The New Game + was one of the most innovative mechanic that came out this year.
It isn’t the Game of the Year award.
Can you explain how new game+ works? I got bored and stopped playing before reaching the endgame.
The main story let’s you choose if you want to become starborn so you can basically go to a new universe get a cool ship and armor and keep your stats. Each time you have a chance that the universe is different in some ways
Thank you for taking the time to explain. :)
You have the option to get reincarnated at the end of the story. It starts you off with a neat ship and some nice gear, which gets a little better every time you restart. You keep all your powers, so you can re-run quests with opposite options to get whichever powers you missed. IIRC, it takes three or four playthroughs to actually get all the powers. It also gives you new dialogue options, which allow you to skip huge swaths of the story missions.
But it’s not anything super new or innovative. It’s new to Bethesda games but it’s not new.
That’s cute and interesting. As you said, not new but nice to have at the very least.
Thank you for taking the time to answer. :)
Almost every skill provides new dialog skill checks ranging from merely funny to altering your options for quest resolution.
As you progress in new or other skills, you reveal new parts of quests that every BGS and similar game before would require new games for.
The set pieces for the Main Quest and Factions are rife with alternate paths and options to also make use of new skills.
The Ryujin one for example, I’m up to 6 runs and still enjoying variating. Mind control guy to hack computer and blow up door? Which of the three vents is best, the one that requires Gymnastics and space magic? The one behind the security computer?
Alternate “timelines” switching up the Main Quest/replacing it entirely.
A system emulating the idea of endless possibilities for a discrete purpose; You can easily add more of all of this to the mix with as much or as little fanfare as you want, and it’ll fit right in.
I for one, hope individual devs start getting lee way to remix quest lines the same way they were allowed to do new environmental stories for future DLCs like they did for Skyrim’s DLC tenure.
I can keep going. Seriously. There’s plenty of game and innovation alongside the rest of what makes a human released software product a jank mess of an attempt to deny the Universe’s entropic march.
Just gotta be willing to trade a smirk for a smile for a lot of people reading this.
*New for Bethesda
Other games have had similar features for years.
Other games just replay the story with the same stats.
Starfield has (or at least tries) to depict different universes.
Example (Spoiler for Starfield):
spoiler
___ The Constelation is different each time you run a New Game + - You meet the non-starborn version of yourself. You can convince yourself to join your crew, and thus you mentor yourself. All other Constellation members are missing/dont exist. - Same as Above but all the other members are alive and well. - Multiple version of yourself hang out at Constellation, like a sort of Citadel in Rick and Morty - Andreja has gone evil, has taken over the Lodge, and wants to take down Constellation. - Walter Stroud is not benevolent with his money but instead uses it to control Constellation and sells you the artifacts for 100k each. - You meet the Hunter who has already killed all of Constellation. He gives you the artifacts. - Cora Coe has returned as a Starborn and wants to avenge her father’s death. - Evil You is there trying to kill everyone, a wounded Sarah fills you in. - Only kids are at Constellation, all the members are gone and there are kids in their place. - Another kid one where all the members are retired and slight changes to the one above. - Everyone is dead and only Vasco remains.
It is pretty innovative I think, although it could have been better executed.
It also leaves a door open for future innovation as well.
An “update to quest dialog and option flow for some players” patch notes can hide entirely new quest iterations from people.
Everything done and repeatable can be adjusted, expanded, or added and the lore is already there to back it.
IMHO they’re gonna have a tricky time trying to balance things since they clearly also want “the classic BGS” experience to remain valid, but it doesn’t have to be for lack of innovation.
.
How is ng+ innovative? Have you played many other games this year? Dave the diver, boneraiser Minions or Astrea have shown me more innovation in gameplay than any AAA game in years.
NG+ isn’t new, but NG+ as part of the normal play through was kinda different.
Thanks for bringing Boneraiser to my awareness!
RDR2 was nominated this year for at least one category
It came out years ago, hasn’t been updated significantly, and the online component was abandoned. It’s a fine game but why the fuck was it in on the ballot for anything? There were a few games this year like that. So weird.
Yeah. Hogwarts legacy and EA football as game of the year is very weird aswell.
Guess there is some brigading in some corners of the internet going on. Or most of the people just have a one dimensional taste in games.
I’m enjoying the game.
I do get the criticism. It does feel like it’s missed the mark a bit in terms of what I envisioned for a Bethesda space sim. But it’s still fun to me.
It certainly seems telling that everytime a news story about Starfield comes up, the picture with it is just a boring headshot of some normal looking person (or occasionally a pic of the ship builder). Bethesda’s other games at least had distinct looks, some sense of art and aesthetic that gave them identity, even Oblivion’s potato people.
It certainly is telling, but not for the reasons you think, I suspect. The game has plenty of glorious eye candy, but why highlight that when only negative media gets engagement?
I liked it well enough. I didn’t even hate the loading screens all that much.
Flying and docking gets really old, really fast. I’d be willing to bet that most of the people who complain that they have a loading screen for docking probably forget that within a few hours into Elite Dangerous they probably just hit the auto-dock key because repeatedly doing it yourself gets boring as hell.
What disappointed me was that there is simply no reason to replay it post-starborn. Sure…some things “might” be a little different. But it’s fundamentally the same experience. So if you’ve completed most of the questlines before moving to the final mission (like I usually do), there is no reason to keep playing the game.
New Universes is just wasted potential. I wanted my post Starborn life to have the ability to jump between universes, like we were able to in that one mission in the research lab. That was great. And it’s a power that should definitely exist.
Imagine you jump into a universe where Sam Coe is somehow the leader of the Crimson Fleet, and in order to accomplish a mission in one universe, you need to steal/get something from the Crimson Fleet, and instead of fighting your way through, you are able to go to the Universe where Sam Coe is the leader and use what you know about him to gain his trust so that he gives it to you and you can take it back with you.
THAT is what I wanted post-starborn; the ability to fundamentally change HOW I complete missions I had already done. What I got was…hey, this person dies instead of this person. So frustrating
I do wish there was a bit of autopilot to how the ship works.
If I am on my ship on a planet, I would like to be able to pick a destination and have my ship just take me there.
It’s not the fast travel itself that is the problem, it’s just all the damn steps that are involved with it. You want to go to a space station, but you can’t just fast travel there. You have to travel to your ship, then you have to travel into orbit, then you have to the destination planet’s orbit, and then you can land.
And often, traveling to your destination’s landing site isn’t enough, with several key points being a good hike away on foot with no ground transport available to help speed things along. We can use ships to travel between star systems, but asking to put an ATV on board is just too much.
Even if they kept all of the travel steps, just keeping the ship instance loaded while it automatically travels to our final stop would be a huge QoL boon.
NG+ was a pretty big disappointment. There are a couple of dialogue choices which reference [Starborn] but for the most part you have to play questlines all over again as if you weren’t Starborn at all. Seriously, I’ve lived through this situation seven times already - why can’t I cut to the fucking chase that I know exists.
cause that would require effort, and planning, and design.
3 things that were clearly missing during the development of the actual game.
i’m sure they’ll release 200 dollars of DLC to fix it all, so don’t worry! /s
its seems like most of those negitive reviews have 60+ hours, some of the top negitive reviews are 250+ hours. the standard for boring seems a little funny to me.
Yeah, I got bored at 360 hours. If course, I’d be bored with virtually everything after 360 hours, but some people must have higher expectations.
Seeing how some people put like 6000 hours into Skyrim they might have.
Bethesda games are games we usually can play thousands of hours over decades and still enjoy. We’re only holding them to the standards they set.
I’ve got over 4k in l4d2. All depends on the people too.
Ikr. If I find a game not fun an hour in then I quit. The fuck these people have time for to play 60+ hours on a mid game
Sometimes you just stick with it to see how god awful it is, or just so you can beat it and wash your hands of it.
Having 100+ hours in it doesnt invalidate any criticism you have.
heres my rough story about how I did 100+ hours in it and why that doesnt make it good.
I think it’s a fair shake to play the entire game before giving it a review. A game this size, 100-250 hours seems like enough time to have done everything to confirm it is, indeed, boring as shit.
You play for a while because you feel like you should and really want to like it. Quest after quest you start to figure out that you don’t actually enjoy what you’re doing, and it takes a while to first figure out why, and then to break your addiction
Sunk cost. Some people got so hyped up for it, they felt like they had to like it. Turns out that’s not how it works and it’s just… Not a great game.
I mean, we see this kind of review all the time. It’s generally people that run out of things to do and start complaining that the game doesn’t have infinite content.
I can’t say much on behalf of the game. I played a total of an hour or so, game was non-appealing and I could tell I wasn’t going to like the skill/weapon system. It was just meh on all sides. I can see why it hit mostly negative.