Epic Games is reportedly laying off around 900 employees | Said to be roughly 16% of its workforce. (www.eurogamer.net)
from L4s@lemmy.world to technology@lemmy.world on 28 Sep 2023 22:00
https://lemmy.world/post/5920057

Epic Games is reportedly laying off around 900 employees | Said to be roughly 16% of its workforce.::UPDATE 4.54pm: Epic has confirmed reports of widespread layoffs at the company, saying the move will affect "around 830…

#technology

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just_another_person@lemmy.world on 28 Sep 2023 22:19 next collapse

Wonder how much of this is due to automation.

Ghostalmedia@lemmy.world on 29 Sep 2023 00:21 collapse

Isn’t automating stuff kind of one of the big main points of a technology company?

SeeJayEmm@lemmy.procrastinati.org on 28 Sep 2023 22:31 next collapse

Can someone explain to me what Epic does that necessitates over 5000 employees?

schmidtster@lemmy.world on 28 Sep 2023 22:34 next collapse

They have a game engine, they make games, they have a store front.

Why would the amount matter?

SeeJayEmm@lemmy.procrastinati.org on 29 Sep 2023 03:50 collapse

Because I’m curious?

schmidtster@lemmy.world on 29 Sep 2023 12:15 collapse

Article covered it.

qooqie@lemmy.world on 28 Sep 2023 22:36 next collapse

If they see value in it I don’t see why employing more people is exactly a bad thing

SeeJayEmm@lemmy.procrastinati.org on 29 Sep 2023 03:50 collapse

Didn’t say it was.

CaptDust@sh.itjust.works on 28 Sep 2023 22:41 next collapse

~20 game studios, unreal engine (probably has 15 divisions itself across games, films, ads, etc), epic games store, artstation, sketchfab, metahuman, quixel, metaverse projects… how many employees should they have?

SeeJayEmm@lemmy.procrastinati.org on 29 Sep 2023 03:42 next collapse

how many employees should they have?

No idea, that’s why I asked. I wasn’t aware of much of what your listed.

Thanks for taking the time to answer tho instead of assuming I was upset that they employ people.

schmidtster@lemmy.world on 29 Sep 2023 12:14 collapse

The article covers all of what we answered quite well, so if you read the article why else would you be asking, and if you didn’t read the article, why are you participating in the comments?

Nythos@sh.itjust.works on 29 Sep 2023 12:25 next collapse

Why are you so hostile to someone that in the end is promoting a healthy discussion?

schmidtster@lemmy.world on 29 Sep 2023 12:30 collapse

How is asking a question that was covered in the article promoting a healthy discussion?

All it does it shows you didn’t read the article, and if you didn’t read the article how could you contribute to a discussion about an article….?

And if you think me pointing out the obvious is being “hostile”… well that an interesting take.

SeeJayEmm@lemmy.procrastinati.org on 30 Sep 2023 00:34 collapse

I’ll concede the article lists a bunch of brands. That’s doesn’t explain to me why it takes 5500 people to run a game studio.

schmidtster@lemmy.world on 30 Sep 2023 00:54 collapse

Rockstar has over 2000 employees and puts out a fraction of the amount of games.

The number of employees is a completely irrelevant metric, there is no explanation other than they thought they needed that many. No different than any other company is existence even………

mx_smith@lemmy.world on 29 Sep 2023 10:48 collapse

And don’t they also own Bandcamp which I think they are selling.

Dark_Arc@social.packetloss.gg on 29 Sep 2023 14:49 collapse

Yes and yes.

birdcurtains@lemmy.world on 28 Sep 2023 22:47 next collapse

Corpo bloat.

BURN@lemmy.world on 29 Sep 2023 00:50 next collapse

Fortnite alone had >2k people working on it at once when it was at its peak. Add in a bunch of extra departments and that makes a little more sense

SeeJayEmm@lemmy.procrastinati.org on 29 Sep 2023 03:49 collapse

🤯 Tho I suppose the customer facing side of the house would be so be sizeable for something as big as Fortnite.

anlumo@lemmy.world on 29 Sep 2023 01:18 next collapse

Unity has 7700 employees, and they only create a game engine.

ArmoredThirteen@lemmy.ml on 29 Sep 2023 03:39 next collapse

Isn’t that 2022 numbers? They’ve fired a lot of people lately, not sure the number they’re at now

anlumo@lemmy.world on 29 Sep 2023 09:26 collapse

Yeah, my quick search unearthed the number from 2022.

SeeJayEmm@lemmy.procrastinati.org on 29 Sep 2023 03:45 next collapse

I have a hard time wrapping my brain around it taking 7700 people to create a game engine. But I’m not in that industry and have no idea what’s involved.

filcuk@lemmy.zip on 29 Sep 2023 07:15 next collapse

Me neither, but iirc Valve has 300 employees total. It seems massively out of proportion.

SMT42@lemmy.world on 29 Sep 2023 13:36 collapse

Yeah like Twitter had 7500+ employees before Elon went and fired 90% of them. Sure the site is worse off for it, but it still runs. Clearly most of that 90% were nonessential to the function of the company.

A lot of these tech companies are bloated like that

anlumo@lemmy.world on 29 Sep 2023 09:27 next collapse

AFAIK most of them are salespeople.

scarabic@lemmy.world on 30 Sep 2023 21:50 collapse

An engine is not just a kernel of 3 dimensionality logic and lighting principles. Engines are there to speed the development of games, and so are composed of lots of tooling and infrastructure for game developers to use. I’ll bet the core technology engineers and testers number 2000 and the rest are researchers, customer relations people, advertising, marketing, sales, lawyers, international market specialists, website managers, HR, corpdev (large deals / mergers) and of course the management layer. Really a lot of large corporations need a lot of the same apparatus. It would be great if you could find out, company by company, how many people it takes to actually build the product but the total number has to do with how many it takes to run the business.

SeeJayEmm@lemmy.procrastinati.org on 01 Oct 2023 20:12 collapse

It’s hard for me to wrap my brain around since I’ve never worked in an org that large. Even when I worked at a large company my org was small compared to that.

coconautti@lemmy.world on 29 Sep 2023 16:35 collapse

Not just a game engine, Unity is a software company with numerous services. Mainly game related though. There’s the Unity ads platform which probably employs hundreds in Finland alone. Unity is used from entertainment to manufacturing industry.

Varyk@sh.itjust.works on 29 Sep 2023 05:48 collapse

Goddamn, so many unhelpful answers.

There are lots of threads online about this, and no clear firsthand answers, but as far as I could parse the Internet consensus:

  1. Hired too many people, that’s why they’re laying people off right now

  2. Unity engine team is the same size as unreal, but unity is constantly trying to sell ads and services to the point that their engine department is just another department of many departments that are all trying to hoover up revenue, rather than the engine being their main focus.

Here’s an example thread with a bunch of snooty assholes and a couple reasonable answers: reddit.com/…/7700_employees_at_unity_can_someone_…

mesamunefire@lemmy.world on 28 Sep 2023 23:11 next collapse

Poor Bandcamp :(

PoliticalAgitator@lemm.ee on 29 Sep 2023 05:34 collapse

I’m surprised it survived the Epic acquisition without enshittification.

I really hope it can continue to do so now it’s starting to be passed around. It seems to be a good place for employees, artists and users alike.

Without it, there’s just the 15c a year from Spotify.

Jax@sh.itjust.works on 29 Sep 2023 20:03 collapse

I wonder if any of them will be able to burn Atium…

WereCat@lemmy.world on 29 Sep 2023 20:44 collapse

OK, I’m intrigued. What does Epic laying off employees have to do with Mistborn?

drislands@lemmy.world on 29 Sep 2023 20:49 collapse

Ooo, I get it. Because they’re in the 16% that were affected!

Jax@sh.itjust.works on 29 Sep 2023 21:17 collapse

Admittedly a dumb joke, but the number 16 has been made holy through the consumption of those books. I can’t help it.

WereCat@lemmy.world on 30 Sep 2023 10:58 collapse

It’s not dumb. I feel dumb for not niticing, lol.