What was Radiant AI, anyway? (blog.paavo.me)
from Pro@programming.dev to technology@lemmy.world on 07 Jun 20:28
https://programming.dev/post/31804845

#technology

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underline960@sh.itjust.works on 07 Jun 21:14 next collapse

Just based on that thumbnail, I’m going to let it stay an unsolved mystery.

Kolanaki@pawb.social on 07 Jun 21:18 collapse

It was the system they used to give schedules to NPCs in Oblivion and Skyrim, as well as the random quests in Skyrim.

It was a marketing PR buzzword, and functionally is no different than literally most video games.

catloaf@lemm.ee on 07 Jun 22:49 collapse

It was a little different, because the quests were procedurally generated. Unfortunately most of them were pretty boring, being either a “fetch the item” or “kill the bandits” quest. I don’t know another major game that did that.

Kolanaki@pawb.social on 07 Jun 22:57 collapse

Procedurally generated content, including quests, wasn’t close to a new idea. Games like Xcom (1994) or Elite (1984) procedurally generated most of the entire game decades before Oblivion or Skyrim.

taladar@sh.itjust.works on 08 Jun 00:52 collapse

In fact Daggerfall was almost nothing but quests and other content like that.