Over 10 Years After It Was Announced, Star Citizen’s Single-Player Squadron 42 Is ‘Feature Complete’ - IGN (www.ign.com)
from L4s@lemmy.world to technology@lemmy.world on 23 Oct 2023 22:00
https://lemmy.world/post/7235923

Over 10 Years After It Was Announced, Star Citizen’s Single-Player Squadron 42 Is ‘Feature Complete’ - IGN::Star Citizen developer Cloud Imperium Games has said Squadron 42, the single-player portion of its controversial space sim, is finally “feature complete”, over a decade after it was announced.

#technology

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ElectroVagrant@lemmy.world on 23 Oct 2023 22:03 next collapse

Will this be Duke Nukem Forever-Space Edition?

Artyom@lemm.ee on 24 Oct 2023 01:34 collapse

Only if they make a full release next year. Otherwise, they’ll set a new record for slowest development cycle, assuming they finally release it. You can’t forget that Duke Nukem only actually got the medal because they actually released it.

steakmeout@aussie.zone on 24 Oct 2023 02:10 collapse

DNF had a 14 year dev cycle and this has already been exceeded by Beyond Good and Evil 2 at 22 years. So no, Star Citizen S42 isn’t going to win that award.

Artyom@lemm.ee on 25 Oct 2023 00:39 collapse

A game only gets the title if it releases. There’s pretty much no indication that Beyond Good and Evil 2 will ever be released.

meldrik@lemmy.wtf on 23 Oct 2023 22:15 next collapse

Coming soon

Nommer@sh.itjust.works on 23 Oct 2023 22:15 next collapse

Still waiting to play it…

ryannathans@aussie.zone on 23 Oct 2023 22:33 next collapse

Very excite. Now they can start working on star citizen

northendtrooper@lemmy.ca on 23 Oct 2023 22:55 collapse

Key part is that its not to start working on SC but the gate keeping of tech from sq42 to SC is open. What was showcased this weekend will start to be ported into SC.

ryannathans@aussie.zone on 24 Oct 2023 00:57 next collapse

Yeah, all the devs moving over and dedicating time to integrating already built modules with the game. Big cums

Wodge@lemmy.world on 24 Oct 2023 14:15 collapse

They also showed off their server meshing tech actually working, which is one of the largest hurdles for the persistent universe bit of star citizen.

itscozydownhere@lemmy.world on 23 Oct 2023 22:49 next collapse

idontbelieveyou.gif

Scrof@sopuli.xyz on 23 Oct 2023 22:57 next collapse

Reminder that Starfield was in development for 8 years by an experienced gigantic team with a AAA budget and it still wasn’t half as good as indie crowd founded Star Citizen alpha version.

Renacles@discuss.tchncs.de on 23 Oct 2023 23:14 next collapse

Starfield had less than half the budget of Star Citizen and actually came out.

steakmeout@aussie.zone on 24 Oct 2023 02:11 collapse

That depends on your perspective on the engine and dev tools.

Car@lemmy.dbzer0.com on 24 Oct 2023 03:46 collapse

Does it really though?

Starfield could have been programmed in potato with ti-84 calculators as dev tools. The work has been done to bring a playable game to the market.

What goes on behind the scenes isn’t really important to an end user. They are purchasing an entertainment experience, not an investment into a game engine.

steakmeout@aussie.zone on 24 Oct 2023 15:35 collapse

The point I was making was a response to the budget statement. Starfield uses an engine that bethsoft first licensed expensively, modified extensively at expense and then bought the company’s assets. The game’s singular budget does not show the development cost. That was my point.

If we’re discussing game dev budgets we’re not talking from an end user perspective.

Car@lemmy.dbzer0.com on 24 Oct 2023 16:17 collapse

Are you suggesting that we should raise the cost of Starfield’s development then and account for hidden engine costs?

We can do that. I don’t know what a good number would be, but let’s quadruple or quintuple it for fun. Are we sitting at the $1.5 billion dollar mark? This gives us a scenario where Starfield has now cost twice to develop than this game.

The game was still developed and released. At some point, long development times start to work against a product. This isn’t a field where consumer expectations and tastes remain constant. The longer a game takes to make, the more dated design decisions may appear. Graphics cannot remain cutting edge for the entirety of a 10 year development cycle without rework, which can be seen as a waste of resources. That time and energy could have gone towards something else. Rework enough systems and you begin to paralyze your ability to actually complete the project.

PrivateNoob@sopuli.xyz on 23 Oct 2023 23:33 next collapse

Played SC 2 years ago and it was extremely extremely buggy and a seriously hardware straining experience. I really wanted to enjoy it, because traversing the city by metro and seeing the ship’s interior is pretty cool, but like on every 2-3rd mission, a bug killed my run.

ChaoticEntropy@feddit.uk on 24 Oct 2023 00:19 collapse

Got to love the classic of buying some trade goods and then randomly exploding en route, so you lose all your credits.

just_another_person@lemmy.world on 24 Oct 2023 00:05 next collapse

Not even the same situation

shartedchocolate@lemmy.world on 24 Oct 2023 06:10 next collapse

Reminder that starfield is playable and enjoyable, with decent performance and a complete game with a shitload of missions. Can Starfield be better? Yeah, and I think it probably will be with a bit if time. Is the space combat a little bit dogshit with really nice audio design? Yeah, it sure is. Is it actually out, playable, with boarding and ship building? Yep, sure seems like it.

I don’t even know why you threw this example out there for a single player game that’s pretty much what everyone expected from a AAA studio in the current “optimize every dev hour per dollar” bottom line focused game dev style.

0x0@programming.dev on 24 Oct 2023 09:50 collapse

You can play SC now if you want, lots of people to and enjoy it.

shartedchocolate@lemmy.world on 24 Oct 2023 09:56 collapse

The second half I don’t dispute, people play it and enjoy it. The first part though I’m not sure about for myself, I don’t think I can play SC, certainly not the SC I paid for god knows how long ago. I can play a tech demo right now, and that’s just not enough.

I hope I cream my pantaloons when SQ42 actually lands. Until then, SC as a whole is far from what’s been promised.

[deleted] on 24 Oct 2023 13:03 collapse

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maquise@ttrpg.network on 23 Oct 2023 22:58 next collapse

I’ll buy it (the premise, not necessarily the game) when I can actually buy the complete product.

RanchOnPancakes@lemmy.world on 23 Oct 2023 23:01 next collapse

Once I can buy it, and download it, then install it, then open it, configure my settings, create my characters, and start the campaign, then, and ONLY THEN will I believe it.

ante@lemmy.world on 23 Oct 2023 23:02 next collapse

I’m still not sure I would believe it at that point.

RanchOnPancakes@lemmy.world on 23 Oct 2023 23:04 next collapse

Better wait for the credits. Just to be safe.

JoShmoe@ani.social on 23 Oct 2023 23:06 collapse

You got to at least complete the two missions going through the elevators twice each. Then its legit.

Anonymousllama@lemmy.world on 24 Oct 2023 05:54 collapse

This is the best take on here. There’s no more “just trust me bro” tolerance anymore, too many things have just turned into vaporware over the years and now until I physically see it, it doesn’t exist

luthis@lemmy.nz on 23 Oct 2023 23:54 next collapse

Cyberpunk had 11 years of development if we consider 2.0 to be the version that should have been what we got on release day.

S42 better be dam freaking legendary and rival Cyberpunk for story, gameplay, mechanics, graphics, etc. considering it’s going to likely equal the development time.

TheMauveAvenger@lemmy.world on 24 Oct 2023 00:01 next collapse

Spoiler: it won’t be.

steakmeout@aussie.zone on 24 Oct 2023 02:06 next collapse

Why do you care?

fluxion@lemmy.world on 24 Oct 2023 04:04 next collapse

Why do you care why they care?

steakmeout@aussie.zone on 24 Oct 2023 15:37 collapse

I asked the question honestly. I want to know why they care.

fluxion@lemmy.world on 24 Oct 2023 16:12 collapse

You genuinely want to know why someone would care if a game is good or not after waiting 10+ years?

shartedchocolate@lemmy.world on 24 Oct 2023 06:02 collapse

I can tell you why I care. Maybe you don’t care but I’ll tell you anyway. Because this sort of bullshit people lap up blindly and let the industry set it as a new standard. Can we milk users for in-game ships for a game that doesn’t exist for a decade? Do I want that for the future of gaming? Pay now for the upcoming necromancer in the upcoming Diablo 6 that’s been in the making for 10 years! This funding model is predatory and the game is already primed to be soaked through with Eve-level of toxicity.

You should care. It’s your gaming too.

Before reeeeeee, note that I don’t attack anyone’s enjoyment of the “game”.

luthis@lemmy.nz on 24 Oct 2023 06:16 next collapse

Spot on.

Hadriscus@lemm.ee on 24 Oct 2023 07:37 next collapse

Adult take

steakmeout@aussie.zone on 24 Oct 2023 15:27 collapse

I do care. I cared so much that I was a games journo for over 5 years. I love gaming. Always have always will.

I’m well over 50. My first gaming devices predate the 2600. Calling this predatory is hyperbole. People are not paying now to play later. They are paying now to play a title in development. That’s not the future of gaming. This is the present. Diabolo 6’s bs isn’t really an apt example. I can give you a much better, more relevant and apt example: Watframe. Warframe used exactly the same funding model as SC and was nowhere near complete for almost a decade - people still played it to the point that it successfully ran its own convention over multiple years. Now it’s feature complete and has dropped multiple addons and expansions. Would that have happened without audience financial participation? I don’t think so. Hell, no studios of scale or pubs believed in it and Dark Sector had to be so heavily bastardised to fit with the FPS warshooter trend to even get published. If Digital Extremes didn’t shift models to crowd funding they would have died. Cloud Imperium are making a very specific game for a very specific audience and they are smart to sell directly to that audience. That money has no negative impact on you and has a positive net effect on the industry - lots of people are being employed across different nations and lots of others are also earning money in audience participation (bloggers, influencers, convention staff etc).

This is the present for this niche audience but if it becomes a way for more games of greater variety to reach the audiences that will pay for the specific experiences they want while being able to avoid all the bs associated with seasonal trends and ridiculous short shelf lives leading to crazily overreaching copy protection and awful cycles of boom/bust hire/fire/studio closure I’m all for it.

shartedchocolate@lemmy.world on 24 Oct 2023 17:50 collapse

Warframe never had this level of bullshit. The ratio of cash:dev lead time wasn’t remotely close. I played Warframe for ages and their funding model very quickly crystalized into a very transparent and rewarding model. “Wanna support us? Buy skins, frame slots, gun slots, etc” their early funding didn’t even register as a blip on the radar when compared to the sheer millions of dollars dumped into SC just so they can deliver nothing close to their promise.

The “this is the present” schtick is nice and all but that exact same “niche” audience that’s waiting for sc is waiting in Eve online, for it’s true successor and are getting more and more disenfranchised. That money has a negative impact on me directly because those millions could have gone to a better place for gamer, instead of being in perpetual escrow In a tech-demo-game that is now filled by such zealots that any mention of refusal to accept this so called new dogshit status quo gets their Spidey Senses tingling the same way a Musk enthusiast rallies to defend him.

You care that the bloggers, influencers and convention staff are getting jobs to shovel this game, that’s cool, you’ve spent time in the industry and they’re maybe your people. I’m not going to put a gun to my own head and say that giving people jobs is a bad move in trying to counter this point.

All the stuff you’re talking about in your last paragraph, SC isn’t going to avoid any of it from where I’m standing. It’s either going to flame out on launch, or it’s going to be jam packed with the original whales that will grief beyond all measure.

I hope I’m fucking wrong about all this and I’m just a jaded lil bitch. I hope we get another NMS that is redeemed to that same degree. Until then, remember, no pre-orders.

Kraivo@lemmy.world on 24 Oct 2023 04:37 next collapse

Cyberpunk is still awful. Of course, didn’t played yet.

systemglitch@lemmy.world on 24 Oct 2023 04:51 next collapse

It’s amazing. One of the best games I’ve ever played

Kraivo@lemmy.world on 24 Oct 2023 05:38 collapse

Well, then you probably haven’t played many games.

luthis@lemmy.nz on 24 Oct 2023 05:52 next collapse

I have, and I can confirm Cyberpunk is spectacular.

fishy195@lemmy.world on 24 Oct 2023 06:09 collapse

Cyberpunk is easily one of the best games I’ve ever played.

Kraivo@lemmy.world on 24 Oct 2023 07:36 collapse

Good for you, guys. Still has nothing to do with my last comment

Zoot@reddthat.com on 24 Oct 2023 07:44 collapse

Hasnt played the game, but knows its bad? Sounds like you don’t play good games 🤔

RampantParanoia2365@lemmy.world on 24 Oct 2023 16:08 collapse

Nope. It’s excellent.

dangblingus@lemmy.dbzer0.com on 24 Oct 2023 14:31 next collapse

You want it to rival Cyberpunk for story, gameplay, and mechanics? Yikes.

luthis@lemmy.nz on 24 Oct 2023 19:40 collapse

10+ years development and the biggest budget ever… seems pretty fair to have really high expectations.

Takumidesh@lemmy.world on 24 Oct 2023 16:04 collapse

Cyberpunk development started in 2016, so 8 years if we are counting up to now.

luthis@lemmy.nz on 24 Oct 2023 19:37 collapse

Wierd, the first trailer was released in 2013. They took 3 years to begin development after releasing a trailer???

EDIT:

Some more info:

theverge.com/…/cyberpunk-2077-development-2016-pc…

“full development” of the game — announced in 2012— didn’t begin until 2016.

The company “hit the reset button” on the game in 2016

up until 2016, he says, it was a third-person game.

just_another_person@lemmy.world on 24 Oct 2023 00:04 next collapse

If it turns out to be never ending, then okay. It’s still vape ware at this point.

theorem4@lemmy.world on 24 Oct 2023 00:12 next collapse

I held the line…at the starting line.

[deleted] on 24 Oct 2023 00:29 next collapse

.

luthis@lemmy.nz on 24 Oct 2023 06:17 collapse

Same story here. At least we have Starfield.

Draedron@lemmy.dbzer0.com on 24 Oct 2023 09:18 next collapse

Which is not much more than a loading screen simulator

Honytawk@lemmy.zip on 24 Oct 2023 16:28 collapse

Which is still better than a 15 year old incomplete early access game

ProfessorProteus@lemmy.world on 24 Oct 2023 14:15 next collapse

I’ve heard of settling for second-best, but this one’s new.

Not trying to dig at you. If you enjoy it, awesome. I’m partly ashamed to admit I still hop into Skyrim every now and then, and it doubtless has more issues than SF.

On the topic of the thread, I backed SC in the past (goddamn I love the design of the M50) and I’m mega disappointed that they’ve handled it the way they have. Actually, one of my favorite quotes from David Mitchell kind of fits here:

<img alt="" src="https://lemmy.world/pictrs/image/30e5a51d-ff1c-477a-af8f-4d4f56103881.jpeg">

Redrum714@lemm.ee on 24 Oct 2023 16:03 next collapse

All Starfield did was make me re-download Star Citizen lol

RampantParanoia2365@lemmy.world on 24 Oct 2023 16:04 collapse

I mean, these are clearly two very different games. This one actually seems to take place in space for one thing. Despite Starfield’s name.

shiroininja@lemmy.world on 24 Oct 2023 03:46 next collapse

This game has taken so long that it’s either money laundering, the devs are just incompetent, or they suffer from the inability to edit themselves down

Jumi@lemmy.world on 24 Oct 2023 07:19 next collapse

Or all of the above

sebinspace@lemmy.world on 24 Oct 2023 08:18 collapse

The devs are not incompetent. Management is.

Jumi@lemmy.world on 24 Oct 2023 08:50 collapse

I think devs can also be incompetent

GoodEye8@lemm.ee on 24 Oct 2023 11:21 collapse

Devs can be “incompetent” but unlike management development generally has code reviews to catch problems, maintain standards and give those “incompetent” developers feedback so the can improve. Also one incompetent developer is just one incompetent developer, there’s only so much they can fuck up. Managers tend to have no oversight while essentially having at the very least one team of developers they can incompetently lead to develop shit. The higher the incompetence the more damage they can do. Just look at Twitter, the entire company is being driven straight into ground because the one guy at the very top is a moron

Jumi@lemmy.world on 24 Oct 2023 12:55 collapse

I don’t know enough to be able to argue with you about that. You’re probably right I guess.

lloram239@feddit.de on 24 Oct 2023 09:04 next collapse

Star Citizen has literally the highest budget of any game in history, by a factor of 2x. The second biggest one is Cyberpunk, which also has been in development since 2013. Gamedev has just spiraled a bit out of control and takes ridiculous amounts of time these days.

The only reason you see yearly releases of some other games is because they have multiple teams working in parallel and are just updating an already existing game engine. Doing stuff from scratch is a whole different thing.

echodot@feddit.uk on 24 Oct 2023 10:04 next collapse

Gamedev has just spiraled a bit out of control and takes ridiculous amounts of time these days.

Yes but also does an enormous amount of waste at the moment. Sorry it now takes years to make a good game but it doesn’t take a decade. Unless you’re seriously doing something wrong or it’s an entirely simulated universe with sepient life and everything.

lloram239@feddit.de on 24 Oct 2023 10:40 collapse

but it doesn’t take a decade.

GTA2 to GTA3, two years. GTAIV to GTAV, five years, GTAV to GTAVI 10 years and still waiting. See a pattern?

When you want to accurately simulate and animate every doorknob in the game it just takes a hell of a lot longer than putting a few pixel on a texture and calling it a day. And yes, there is in argument to be made that that level of detail doesn’t actually add to the gaming experience in a meaningful way, but that’s something a whole lot of AAA games struggle with and why we are seeing so many sequels and so little new things. StarCitizen just happens to be a new thing developed from scratch, including the studio itself.

echodot@feddit.uk on 24 Oct 2023 11:36 collapse

The time between games is not the development time.

GTA III was only in development for one year. It wasn’t in development for 2 years. Same with GTA IV. Rockstar do other things between releasing GTA games. In between developing GTA V and GTA VI Rockstar made two Red Dead Redemption games plus DLC for GTA V, you don’t think they were working on GTA VI at the same time do you?

Also they did an engine update in there as well so they couldn’t have been working on GTA VI until that was done. The absolute earliest date for the beginning development of VI is 5 - 6 years ago, and that’s not to say that was the start date.

MeaanBeaan@lemmy.world on 24 Oct 2023 13:51 next collapse

Mostly agree with you here but I do have a minor correction. Cyberpunk was announced in 2013 but it didn’t actually start development until sometime in 2016 after cdpr release The Witcher 3: Blood and Wine DLC.

Meaning cyberpunk only took roughly 4-5 years of development time before being released. Though it arguably needed much more time than that.

dylanTheDeveloper@lemmy.world on 24 Oct 2023 20:33 collapse

Games have gotten more complex and so have the teams to make them.

It use to be a few developers juggling multiple rolls to entire departments that only specialise in one thing.

To get all those different professions together to build a game is really hard because of communication. The best people are the ones who can do a bit of everything but large companies don’t want that, they want specialists who do one thing.

You can program? You can also create 3D assets? Your good at audio? Well tough you have to pick one and you’ll probably never interact outside your team.

And this leads to lots of fantastic ideas and creativity being lost not to mention bugs and other issues popping up.

p03locke@lemmy.dbzer0.com on 24 Oct 2023 13:59 next collapse

It’s not money laundering. It’s crowdfunding as a primary business model. The point isn’t to finish the game, but to keep baiting people with carrots-on-sticks until they get sick of the grift and the money dries up.

Asafum@feddit.nl on 24 Oct 2023 14:18 next collapse

I can’t imagine still thinking this after seeing that the game is actually releasing…

I was coming in here to see if the positivity actually carries over to various places as I was surprised to see all the positive YouTube comments on ign, but lemmy always seems to have a extra serving of negativity in all things… Oh well.

Don’t deprive yourself of a good time, if you have the means to play it I would absolutely check out star citizen when they have their free to play events.

WldFyre@lemm.ee on 24 Oct 2023 16:41 collapse

Oh shit it’s releasing? When?

Asafum@feddit.nl on 24 Oct 2023 18:50 collapse

More than likely in the next year to year and a half. They specifically mentioned they are entering the polish phase in the video they released that these articles are referencing.

They don’t give dates anymore because they did like twice in the early 2010s and then changed the scope of the engine completely so they got a ton of shit about it. The game is super late because they went from starfield “loading screen to surface” to a system where there are no loading screens ever and you can go wherever you want.

WldFyre@lemm.ee on 24 Oct 2023 19:20 collapse

Just more of the same old soon™, then

dangblingus@lemmy.dbzer0.com on 24 Oct 2023 14:30 collapse

You think you can’t use crowdfunding as a vehicle to launder money?

MrFlamey@lemmy.world on 24 Oct 2023 14:07 next collapse

I’m sure there have been mistakes, but calling them incompetent is a bit of a stretch. Yes, it’s an absolutely eye watering amount of time and money, but they are trying to make an online universe with a high level of detail in which you can move between planets and all kinds of environments completely seamlessly. If they weren’t trying to make something with such a high level of difficulty, then I suspect they would have released a finished product by now, but they are making stuff nobody has made before, at least not at this scale.

Perhaps inability to scale things back is a bit of a problem, but I think Chris Roberts realises he’s not likely to get a chance to get a basically unlimited amount of money (in game dev terms) to make the ultimate dream game he and many other people always wanted, so I’d imagine that’s the reason they are just going all out.

Takumidesh@lemmy.world on 24 Oct 2023 16:01 collapse

How come other ambitious early access type projects don’t have this problem.

Beam.ng comes to mind, it’s not complete, but the pricing is reasonable, the progress is consistent and plentiful, and the product has been in a very fun engaging state for years and years.

And beam.ng is an incredibly ambitious project aiming for very high performing and accurate solid body physics simulation.

I don’t think Star citizen would get nearly the level of hate if they had a more sensical pricing scheme. $45 +$15 for the base game, ok makes sense, but then there are multiple subscription tiers, additional 1 time lifetime versions of the subscription, different shops for different subscription levels, individual ships, insurance, a mobile game like freemium/premium model (earn credits to buy real money stuff), as well as branching the single player and multiplayer experience into standalone products.

A big ambitious game is great, but no amount of tech CEO promises will make the segmented and confusing monetization scheme seem legit. The game has raised half a billion dollars. It has already made more money than 99% of games will ever make. That’s enough money to pay 300 people 120k for the 13/14 years the game has been in development. They have the ability to have a large studio that rivals (or beats) large AAA studios in talent, and they have used more time than even the most notorious studios use to develop games.

LordKitsuna@lemmy.world on 24 Oct 2023 16:32 next collapse

How is star citizens progress not consistent and plentiful? They are pretty constantly releasing new content. Single player might be behind closed doors but the multiplayer gets all of the upgraded Tech New Missions new planet development new ships. There’s a pretty steady flow of new stuff and you only need $40 to get in.

If the only thing you’re interested in is the single player then that is unfortunate but it’s not as if they’ve delivered nothing over all this time. There is a game that is playable and has a surprising amount of content that you can go play right now

Takumidesh@lemmy.world on 25 Oct 2023 00:44 collapse

I didn’t say it wasn’t, I also was not criticizing its content.

ComradeWeebelo@lemm.ee on 24 Oct 2023 16:59 collapse

Ah yes. Promotional ships that sell for $1000s of dollars irl that are only available in limited runs that you get to keep when the game launches into stable release.

Oops, forgot to mention that some of these ships might not ever be available outside of alpha besides for those that already own them. That means new players in stable will encounter ships they’ll never be able to own.

Most of my friends that play it say it’s a fair trade since you’re paying so much for them, but it still feels largely like a scam to me. You could do so such much better for yourself with that kind of money than just owning a digital asset.

Oh and those ships? They’re not tradeable to other players afaik.

Edit: This isn’t really fine at all and is in fact a P2W mechanic inside a game you already have to pay for up front.

Krzd@lemmy.world on 24 Oct 2023 20:40 collapse

All ships (will be) earnable in-game *¹, the only difference is the insurance. Currently during special events people can buy ships with “Life Time insurance” which won’t be a thing in-game.

*¹: Except special editions, which only differ in their paint job, which is totally fine IMO

ComradeWeebelo@lemm.ee on 24 Oct 2023 16:55 next collapse

They got the same vibe going on as the 7 days to die devs.

Flambo@lemmy.world on 24 Oct 2023 20:20 collapse

this is a grievance i’ve needed validated for a long time. tysm

seaQueue@lemmy.world on 24 Oct 2023 18:43 next collapse

If they ever release the game Chris Roberts’ hookers and blow pre-release starship income dries up.

dylanTheDeveloper@lemmy.world on 24 Oct 2023 20:20 collapse

Infinite feature creep

Asafum@feddit.nl on 24 Oct 2023 14:21 next collapse

Ok lemmings, just saying, of all the places that had star citizen hate, they all calmed down and actually had positive things to say when this news came out.

Y’all are the only ones still being haters in such large numbers. It’s releasing and it’s looking to be quite amazing, don’t deprive yourself of a good time when it comes out. :P

killeronthecorner@lemmy.world on 24 Oct 2023 14:28 next collapse

People said that this place ”wasn’t like Reddit”.

But now I’m being gaslit by angry Star Citizen fans.

How do you explain that, huh?

Honytawk@lemmy.zip on 24 Oct 2023 16:25 collapse

They are like vermin: everywhere and hard to get rid of.

Piecemakers3Dprints@lemmy.world on 24 Oct 2023 20:09 collapse

So, like sand?

Silentiea@lemm.ee on 24 Oct 2023 20:22 collapse

No, they’re not particularly dry.

dangblingus@lemmy.dbzer0.com on 24 Oct 2023 14:30 next collapse

Maybe if they didn’t spend a ton of their budget hiring random big name actors to be in a video game, they could have been done much sooner.

Flambo@lemmy.world on 24 Oct 2023 20:17 collapse

it’s such a wild example of feature creep, and yet it’s not quite the wildest example of Star Citizen’s feature creep. When Roberts’ funding exceeded his wildest dreams, he should’ve changed nothing from his original pitch and simply delivered that. For reference:

Original funding goal: $2 million US

Funding by end of Kickstarter campaign: well over $6 million US

If they finished the project with a $4 million surplus, great! They’d have ample budget for post-launch support, and maybe even for some free post-launch content updates to improve goodwill. If that’d gone as planned, the dude’d be sitting on a whole new generation of goodwill.

Oh, and we’d have a game like this:

Pick up jobs as a smuggler, pirate, merchant, bounty hunter, or enlist as a pilot, protecting the borders from outside threats.

A huge universe to explore, trade and adventure in

Wing Commander style single player mode, playable OFFLINE if you want

Actions of the players impact the universe and become part of its history and lore

Fully dynamic economy driven by player actions

If caught alone in an online ambush, send a distress broadcast to your friends and if they’re nearby they can jump in-system to save your bacon.

You wanted proper Newtonian mechanics. You got it! Spaceships adjust their trajectory and orientation just like the real thing.

10X the detail of current AAA games (as measured in polygons)

Range of scale never seen before in a game - ships from 27m to 1km scale, all at same level of detail

Support for Joystick, Gamepad, Mouse, Keyboard, as well as HOTAS, flight chair, rudder petals, and VR

the cardinal rule regarding “in-game purchases” is: Players who spend money purchasing in-game credits will have no advantage over players who spend time!

Instead they immediately pivoted to a pay-for-ships funding model and let the scope grow to seemingly every one of Roberts’ wildest whims

The tech demo is cool. Realization of no-loading-screen transitions from surface -> atmosphere -> orbit -> microgravity -> docking with another ship is wild. Being able to watch your pilot and gunner do a space battle from out the window, while you go walking about the ship is wild. But having it be only a tech demo for this long is so disappointing, and having the focus pivot from singleplayer-with-online to online-with-singleplayer are significant disappointments.

funding timeline: starcitizen.fandom.com/…/Crowdfunding_campaign

original pitch/campaign: web.archive.org/web/…/star-citizen/

stoicmaverick@lemmy.world on 24 Oct 2023 20:55 collapse

"Why make less money when you can make more money?"

  • Insurance Companies
    • Me
RampantParanoia2365@lemmy.world on 24 Oct 2023 16:11 next collapse

I’ve heard this will be part of a genre Mashup, and it’ll come with a copy of Winds of Winter!

h3mlocke@lemm.ee on 24 Oct 2023 16:32 next collapse

I see what you did there.

Fraylor@lemm.ee on 24 Oct 2023 20:57 collapse

I’ll take the third book of Kingkiller Chronicles over that please.

June@lemm.ee on 24 Oct 2023 21:47 collapse

Fucking please.

I discovered Rothfuss like a week after NotW released.

Fraylor@lemm.ee on 24 Oct 2023 22:49 collapse

Pain.

n3m37h@lemmy.dbzer0.com on 24 Oct 2023 18:22 next collapse

Now another 10 years of “polish”

seaQueue@lemmy.world on 24 Oct 2023 18:41 next collapse

So they’re going to release the game now, right?

Right?

Silentiea@lemm.ee on 24 Oct 2023 20:21 collapse

Anakin/Padmé meme

[deleted] on 24 Oct 2023 19:52 next collapse

.

[deleted] on 24 Oct 2023 19:54 next collapse

.

Eonandahalf@lemmy.world on 24 Oct 2023 20:11 next collapse

<img alt="" src="http://www.reactiongifs.com/wp-content/uploads/2013/06/I-dont-believe-you.gif">

Clown_Tempura@lemmy.world on 24 Oct 2023 21:04 next collapse

Laugh at Scam Citizen backers. Mock Scam Citizen backers. Make memes of Scam Citizen backers. Launch the hopes and dreams of Scam Citizen backers into the sun. Dunk the self esteem of Scam Citizen backers into a trash can. Funnel the dignity of Scam Citizen backers into a wood chipper.

rainerloeten@lemmy.world on 24 Oct 2023 23:29 collapse

What?

steakmeout@aussie.zone on 24 Oct 2023 22:03 next collapse

Eve online Star Citizen have very little in common.

mlg@lemmy.world on 25 Oct 2023 00:31 collapse

If it’s feature complete, why not release the game lol?