Steam announces game recording beta. (store.steampowered.com)
from Blisterexe@lemmy.zip to technology@lemmy.world on 26 Jun 18:40
https://lemmy.zip/post/18064310

Basically nvidia shadowplay for linux

#technology

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PerogiBoi@lemmy.ca on 26 Jun 19:37 next collapse

Excellent.

jwr1@kbin.earth on 26 Jun 19:55 next collapse

Looks amazing! Can't wait to try it out.

xnx@slrpnk.net on 26 Jun 20:05 next collapse

This is awesome. Steam continues to release great stuff

lupec@lemm.ee on 26 Jun 20:09 next collapse

That sounds amazing, wow. Can’t wait to give it a go!

RetroSoul@lemmy.world on 26 Jun 20:15 next collapse

This is pretty great! I’m interested to see how the quality will compare with my OBS replay buffer settings. One of the best things is that it’s coming to Steam Deck! Mostly excited to see how well this works on Linux.

kuberoot@discuss.tchncs.de on 27 Jun 13:39 collapse

I imagine they made this specifically for Steam Deck, since windows users already have stuff like this built into GPU software. They’d want to offer feature parity on their handheld, so it’ll probably work nicely out of the box.

Vash63@lemmy.world on 26 Jun 20:57 next collapse

Awesome. OBS has never prioritized Linux performance, curious how this will compare.

Scrollone@feddit.it on 27 Jun 22:52 collapse

To be honest, OBS is way more advanced than a screen recording tool. It’s basically a live program director

uis@lemm.ee on 28 Jun 04:56 collapse

Yes. For simple screen recording there is Simple Screen Recorder.

Toes@ani.social on 26 Jun 22:49 next collapse

Any information on if this tool separates game audio from other applications?

shadowedcross@sh.itjust.works on 26 Jun 22:57 next collapse

Maybe?

<img alt="" src="https://sh.itjust.works/pictrs/image/44ce69eb-2c2f-4382-b99b-d7c29e3c57c1.jpeg">

HBK@lemmy.dbzer0.com on 27 Jun 01:58 next collapse

Currently it cannot. It does let you select which applications it records from though (ex: I have it set to record my game audio, discord, and my microphone, but not Spotify).

dracs@programming.dev on 27 Jun 03:50 collapse

The page says it captures game audio only by default. But you can switch it to all audio if UPI want to capture something like external voice chat.

Sterile_Technique@lemmy.world on 26 Jun 23:10 next collapse

It’ll almost be like having xFire again!

…I miss that software. IIRC they were bullshit-litigated out of existence.

CaptPretentious@lemmy.world on 26 Jun 23:34 next collapse

Now there’s a bit of software I haven’t thought about in a long time

Sterile_Technique@lemmy.world on 27 Jun 03:03 collapse

IT WAS SO GOOD! It was better in like 2010 than shit like discord is today.

Would be an incredible product today if it continued to receive development (w/o enshitification ofc).

FrostyCaveman@lemm.ee on 27 Jun 03:22 next collapse

I miss xfire too.

So that’s what happened to them

Woovie@lemmy.world on 27 Jun 03:40 next collapse

it pisses me off to this day what we lost. That platform was, apparently, 15 years ahead of its time. I remember streaming gameplay to my friends. We seriously lost so much when it died.

theyllneverfindmehere@lemmy.world on 27 Jun 05:20 collapse

What happened to them? They were sued? I miss x-fire too.

Sterile_Technique@lemmy.world on 27 Jun 19:28 collapse

Yeah, by Yahoo… fuckin assholes.

kittenzrulz123@lemmy.blahaj.zone on 26 Jun 23:54 next collapse

This is why Steam is as popular as it is, they just release features that people like. Sure GOG doesn’t have DRM and Epic Games gives a bigger share to developers but Steam gives players what they actually want.

jrgd@lemm.ee on 27 Jun 00:17 next collapse

GOG has DRM for many titles: see Galaxy. As I understand it, it isn’t as pervasive as Steam, but is necessary if you want multiplayer on many titles or care about extras like achievements.

PoopMonster@lemmy.world on 27 Jun 00:24 next collapse

Cloud sync also requires the drm, but the advantage that gog and itch have over steam is that for most games you just get the executables and you’re good to go.

jrgd@lemm.ee on 27 Jun 00:36 collapse

Tbf to cloud sync, nothing is stopping you from using your own backup/restore service with your drm-free titles compared to the other features that Galaxy offers.

littlecolt@lemm.ee on 27 Jun 03:22 collapse

You can also use a third party launcher. I use Lutris on Linux. The GOG Integration is excellent.

LwL@lemmy.world on 27 Jun 14:28 collapse

Achievements or multiplayer matching not being implemented in the game itself isn’t on GOG. They still allow you to download and launch any game you’ve bought, without even requiring galaxy.

Also lesser known is the fact that there are DRM-free games on steam. Download them once, you can play without having steam running or even installed. Using a client to download isn’t inherently DRM either.

callouscomic@lemm.ee on 27 Jun 02:02 next collapse

Steams custom controller profiles alone used on Steam Deck are killers for me. Nothing else amounts.

kittenzrulz123@lemmy.blahaj.zone on 27 Jun 02:54 collapse

Steaminput is a massive deal, it supports gyro, remapping, profiles, and extensive customization. XInput can’t compare and the epic games store relies on developers for everything. That’s the reason why I will always pick a Steam Controller over an Xbox controller.

pycorax@lemmy.world on 27 Jun 04:03 next collapse

Now if they would only release a Steam Controller 2…

kittenzrulz123@lemmy.blahaj.zone on 27 Jun 04:44 collapse

I wish, the first one still stands as the best controller imo but it still has so much that can be improved (USB C, dual thumbsticks and trackpads, two back paddles, improved haptics, better gyro, better ergonomics, etc).

VindictiveJudge@lemmy.world on 27 Jun 05:35 collapse

I want them to launch a Deck v2, Controller v2, and a new take on the Steam Machine simultaneously with a goal of knocking Xbox out of the market and replacing them as the third console. A new Steam Machine right now would play all of Xbox’s exclusives on day one and some of Sony’s.

orgrinrt@lemmy.world on 27 Jun 10:06 collapse

I bet my right testicle that the very reason Sony and others have started bringing console ports to steam, is that steam has promised not to compete in the same space. Or something like that. Otherwise removing all those from steam is just something that’ll probably happen if they do enter the market again.

Then again, Steam Deck is a little bit in that direction. So perhaps not.

bitwaba@lemmy.world on 27 Jun 14:00 collapse

I think Sony wants out of the physical console market. They just don’t know how to do it. The consoles are sold at a loss, but the games sales are massive returns on investments.

If they can double their sales by releasing on steam at the cost of 30% per sale, they still come out ahead, and can save all the R&D cost on developing a physical console, plus the loss from each individual console sale.

uis@lemm.ee on 28 Jun 04:52 collapse

XInput can’t compare

XInput is X11 API and SteamInput can be used through SDL or directly.

rxin@lemmy.blahaj.zone on 28 Jun 05:11 next collapse

Xinput is the Xbox/Windows game input API

uis@lemm.ee on 28 Jun 05:23 collapse

www.x.org/releases/current/doc/…/Xinput.html

I guessed about Xbox, but this is real too

kittenzrulz123@lemmy.blahaj.zone on 29 Jun 04:27 collapse

I meant Microsoft’s Xbox input method, absolutely nothing against x.org

vinyl@lemmy.world on 29 Jun 00:15 collapse

not just features for the average consumer, but also a plethora of tools for developers. But then you’ll see some airhead keep saying about the 30% cut that steam takes.

kittenzrulz123@lemmy.blahaj.zone on 29 Jun 02:30 collapse

Having developers pay a one time fee for dedicated servers that the players don’t need to pay for is amazing.

splatsune@lemmy.blahaj.zone on 27 Jun 01:38 next collapse

It’s nice to see they’re finally getting around to this. I wondered why it wasn’t a feature already.

Strepto@sh.itjust.works on 27 Jun 03:49 next collapse

This is awesome

Zozano@lemy.lol on 27 Jun 04:03 next collapse

It’s hilarious to me that Epic will never introduce features like this, and also complain Steam has a monopoly, as if they’re at all comparable

Kolanaki@yiffit.net on 27 Jun 05:41 next collapse

The fact that Epic Game Store exists at all is proof that Steam isn’t a monopoly. A monopoly means they’re the only option. Steam is not the only option. It is simply the best option.

tb_@lemmy.world on 27 Jun 06:17 next collapse

But how does the EGS exist?

Because they are able to subsidize it with investor as well as Fortnite money. I doubt it’s turned a profit for them.

Wouldn’t exactly call that “viable competition”

calcopiritus@lemmy.world on 27 Jun 07:33 next collapse

That’s easy to explain. EGS managed to make everyone hate them just as it started. How do they expect to be profitable if they piss off the entire market?

There are other stores such as GoG that have actual users.

bionicjoey@lemmy.ca on 27 Jun 11:45 next collapse

That’s the thing that gets me. Undercutting is the quintessential anticompetitive practice, and it’s Epic’s entire business model. They give away games for free because they are trying to siphon some of Steam’s customers. They make exclusive release deals with publishers because they want to force people to use their platform. They are trying to compete with Steam using their resources from the success of Fortnite and Unreal rather than compete with the storefront by actually having a better storefront.

lennivelkant@discuss.tchncs.de on 27 Jun 13:53 next collapse

Are they succeeding? I have no idea of the actual figures and the Internet tends to form echo chambers, so I don’t know if the sentiments I read that they’re still not much of a threat are actually representative.

EddoWagt@feddit.nl on 27 Jun 16:02 collapse

Based on the fact that I’ve literally never heard anybody actually like the epic games store, I don’t think they’re successful

lennivelkant@discuss.tchncs.de on 28 Jun 12:36 collapse

That would be rather pathetic then, to resort to anticompetitive practices and still not prevail.

EddoWagt@feddit.nl on 28 Jun 15:42 collapse

I mean, yeah, it is pretty pathetic

Zozano@lemy.lol on 27 Jun 22:10 collapse

One of the problems Epic has is that it is only a store front. Steam is a fully featured platform.

Epic, in their lawsuit, wants to break Steam’s store and platform into separate applications, so they can compete.

Sort of like how people want to have different app stores on their iphones.

Difference is: Steam has no restrictions in the first place. You can add non-Steam games to the client if you want. You can use Proton if you want.

Steam offers all of these features for free. What is the point in breaking them apart.

ILikeBoobies@lemmy.ca on 28 Jun 00:17 next collapse

That’s what all users want

You can add non-Steam games to the client if you want.

Oh so it’s not a store, it’s just a launcher like Heroic…wait no, it’s still a problem

Any client should be able to implement part of steam into it and any part of steam should be a standalone company

bitfucker@programming.dev on 29 Jun 01:49 collapse

So let me get this straight. Any client that wanted to have steam features, like the forum, hosting, workshop, chat, and all the jazz, should be able to do so without paying steam any fee? Why didn’t they develop it themselves? Or should steam sell that as a service to those who wanted it? Say for example, epic wanted to have family sharing. Steam should sell their family sharing feature to epic as a service?

ILikeBoobies@lemmy.ca on 29 Jun 05:15 collapse

Yes, though each of those should be their own company so if steam wants forums they should be able to put someone’s website in their launcher, if they want people to buy games then they should be able to embed someone’s store in their launcher…etc

bitfucker@programming.dev on 29 Jun 07:11 collapse

Uhhh, no. I think it is better to implement something akin to federation than breaking up a company just because. If anyone wanted to sue valve, then they can enforce interoperability at the very least. But not dividing their business model. We don’t force apple to split their software and hardware did we? We force apple to have a choice of interoperability. From then, it is all fair since anyone can link their data from valve and any other store that opt to implement the interoperability protocol.

ILikeBoobies@lemmy.ca on 29 Jun 14:35 collapse

Federation is bad in all use cases

Also unix philosophy

uis@lemm.ee on 28 Jun 04:44 collapse

Most important difference: Steam isn’t the only way to install apps. Even on Steam Deck.

woelkchen@lemmy.world on 27 Jun 13:54 collapse

EGS is the Fortnite launcher. Fortnite’s player base is insanely huge. Those people have EGS installed, they just choose not to buy anything else on that platform, except maybe V Bucks.

PS: The installed base of the Microsoft Store and Xbox apps are even bigger because Microsoft is allowed to bundle those with Windows.

ILikeBoobies@lemmy.ca on 28 Jun 00:11 collapse

No it doesn’t

A company can be a monopoly when they include so many features that new competition can’t compete

Kolanaki@yiffit.net on 28 Jun 06:40 next collapse

Monopoly: 1. the exclusive possession or control of the supply of or trade in a commodity or service.

  1. A board game
ILikeBoobies@lemmy.ca on 28 Jun 15:13 collapse

That’s a pure monopoly

A monopolistic market can occur when…what I previously said

bitfucker@programming.dev on 29 Jun 01:56 collapse

Why can’t anyone develop said features? Should the competitor worsen themselves just because no one is able to develop the same features? As far as I remember, valve doesn’t patent something ridiculous like regional pricing or family sharing, so anyone is welcome to develop it themselves. They even make proton open source but apparently Epic doesn’t like the idea of them on the linux market.

DragonOracleIX@lemmy.ml on 27 Jun 06:50 collapse

Steam does have a monopoly though. They don’t do anything anti-competitive with it, so there is not much Epic can do about it (other than make their platform better for the people using it).

woelkchen@lemmy.world on 27 Jun 13:48 next collapse

Steam does not have a monopoly by any actual definition of monopoly, though. A) Mobile gaming makes up the most of all video gaming revenue. B) On PC the most revenue is made by games that aren’t even on Steam in the first place (Minecraft, Fortnite, Roblox). Steam’s 2023 revenue has been estimated to be around 8.6bn USD out of 45bn USD of PC gaming revenue. That’s barely a 5th of the market power. By no account this can be actually considered to be a monopoly.

<img alt="https://www.visualcapitalist.com/wp-content/uploads/2023/12/50-Years-of-Video-Game-Revenue-Dec-30.jpg" src="https://www.visualcapitalist.com/wp-content/uploads/2023/12/50-Years-of-Video-Game-Revenue-Dec-30.jpg">

Jestzer@lemmy.world on 27 Jun 14:19 next collapse

I love this graphic because it’s a reminder to self-proclaimed “gamers” that mobile gaming has been doing laps around “real” gaming for over half a decade now, with no indication of the trend changing. Yes, mobile games are typically lower quality and more predatory, but it’s undeniable that the average person who plays video games now is just a regular person with a phone.

Scrollone@feddit.it on 27 Jun 22:49 next collapse

Yes, but… it’s like comparing people that go to the cinema and people who watch reels on Instagram.

Okay, both things involve watching a video, but they are two very different experiences.

daddy32@lemmy.world on 28 Jun 05:22 collapse

This is by revenue, so whales succumbing to mobile bullshit may distort it - a lot.

sugar_in_your_tea@sh.itjust.works on 30 Jun 23:33 collapse

What is “handheld” here? It doesn’t seem like the Switch counts, and I doubt Steam Deck does, so is this this the old handheld-exclusive consoles like 3DS?

Also, it’s sad arcade is so small now, I loved arcades as a kid.

woelkchen@lemmy.world on 01 Jul 06:28 collapse

Pretty sure from Game Boy up to 3DS.

Zozano@lemy.lol on 28 Jun 00:58 collapse

Just for the sake of being fair, Steam does do one thing which is anticompetitive; they require publishers don’t sell their games for less than they do on Steam.

If you think about this for a moment you’ll realise it’s in the publisher’s best interest to agree to this.

Excrubulent@slrpnk.net on 28 Jun 05:13 collapse

Not quite true - they require that you not sell Steam keys for less than you do on Steam. They still don’t even stop you from doing giveaways or participating in bundles. It’s just that your typical prices on independent Steam key sales, for which they don’t even take a cut, can’t be lower than Steam prices. Also the seller sets all of these prices.

Given they’re footing the bill for indefinitely hosting the games supplied via those keys, that’s an entirely reasonable restriction.

This is coming from someone who is against capitalism and all IP law. The big problem with Steam imho is that Gabe Newell won’t live forever and when he’s gone the company could go public or go to some fail son who will tank it. I’m not even saying Gabe Newell is a great guy or an ethical billionaire, but he’s been remarkably consistent in keeping Steam’s business model running well.

yamanii@lemmy.world on 27 Jun 04:46 next collapse

I don’t get it why people care so much about this, your AMD and Nvidia cards already did it for years, are they all deck users?

Muscar@discuss.online on 27 Jun 05:06 next collapse

Many are, yes. But for some like me who play via cloud streaming where at least Nvidia stops that function, it’s a great thing. It’s also nice to have it all in one place, most people already use Steams screenshot function so having this too is just nice. This has been a commonly requested feature for a long time, it’s only weird that it has taken so long for it to exist.

yamanii@lemmy.world on 27 Jun 13:11 collapse

As long as they don’t charge me for hosting clips I guess it’s fine.

vithigar@lemmy.ca on 27 Jun 11:34 next collapse

There are two factors.

First is simply the convenience of having it all built in to the gaming platform you’re using instead of juggling other software. Plus Steam will host content you want to share for you, which neither AMD nor Nvidia does. Also, neither AMD nor Nvidia’s offering providers a two hour rolling recording that you can just skim through and pick clips from at your leisure.

Second is the hope for better reliability. Shadowplay/replay/whatever nvidia is calling it now just stops working at random for a lot of people, myself included, with no warning or indication until you hit the “save replay” button and get a popup telling you that its not running. I also wrestled for a while with it recording the wrong screen when I had two monitors, so I’d just get clips of my second monitor desktop with the audio of the game. There are lots of people hoping that Steam will manage better.

yamanii@lemmy.world on 27 Jun 13:10 collapse

Shadow play automatically turns off when you open KeePass or Netflix, but it doesn’t turn on again after you are done, very annoying yes.

What will make or break steam’s version is if it’s so light that even people with weak hardware can record fine.

vithigar@lemmy.ca on 27 Jun 14:12 collapse

I’ve seen initial reports that at least on Steam Deck it’s far less impactful than any other recording solution available so far (decky recorder/obs/whatever). Like you though I’m interested to see a detailed look at how it does on a standard Windows gaming PC though, where you’ve already got well established low impact solutions like Shadowplay or Relive.

MaliciousKebab@sh.itjust.works on 27 Jun 23:24 collapse

No but I fucking hate geforce experience and the fact that I need to have an Nvidia account to use the features of my hardware. Now I can remove that garbage app from my pc, thanks Valve.

TheGrandNagus@lemmy.world on 27 Jun 13:19 next collapse

If my screen recorder software doesn’t put an “UNREGISTERED HYPERCAM 2” watermark at the top left corner, then I’m completely uninterested, smh

TypicalHog@lemm.ee on 27 Jun 13:42 next collapse

Looks great. I wonder if it will support high bitrate tho.

cupcakezealot@lemmy.blahaj.zone on 27 Jun 13:59 collapse

me @ my switch after getting my steam deck