Metaverse hype fizzles out as Korean tech giants pull plug (koreajoongangdaily.joins.com)
from neme@lemm.ee to technology@lemmy.world on 24 Dec 15:31
https://lemm.ee/post/50643806

#technology

threaded - newest

VonReposti@feddit.dk on 24 Dec 15:35 next collapse

There were hype around this thing??

SnotFlickerman@lemmy.blahaj.zone on 24 Dec 16:34 collapse

Zuckerberg was so hyped, he renamed his entire fucking company Meta.

brie@programming.dev on 24 Dec 17:07 next collapse

Ironically, Zuck is all about FAIR now. Shouldn’t it be MAIR now? :)

Buffalox@lemmy.world on 24 Dec 21:27 collapse

But Zuckerberg was pretty much alone, I don’t recall anyone agreeing with his claims.

maxenmajs@lemmy.world on 24 Dec 15:43 next collapse

I always thought this metaverse crap was just an obvious money-making scheme that preyed on isolated people during COVID-19. They only started developing their metaverse platforms during the pandemic. Of course they all failed to capitalize because the world largely returned to normal while they were still flaunting NFTs and unfinished metaverse platforms that still can’t do better than a private Minecraft SMP with your friends.

shortwavesurfer@lemmy.zip on 24 Dec 15:47 next collapse

I suspect that it’s one of those things that will happen at some point in the future, but we just don’t have the technology and equipment ready for it just yet. I figure it’s similar to AI research in like 2007 when they were able to put the computer on Jeopardy and have it compete against the contestants. It worked, but it wasn’t ready for mainstream usage at the time.

spankmonkey@lemmy.world on 24 Dec 16:23 collapse

The second life/metaverse/ virtual reality concept will never be widely accepted by the majority of the populatioj because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.

Yes, it will probably be more popular at some point than it has been so far if they can pull off affordable ultra realism, but the escapism of virtual worlds appeals to a relatively small portion of the population. Not to mention that a lot of people have a limited amount of free time, and even if it was extremely popular at first, the novelty would wear off fairly quickly for most people.

shortwavesurfer@lemmy.zip on 24 Dec 16:38 next collapse

I think what we will get out of all this virtual reality research is good augmented reality devices because being able to look at something and pull up information on that thing or instructions on how to use it, etc. would be damn useful. I think I’ve heard of companies using AR and VR for training purposes, like how to work machines in a factory, etc. before you actually start using them.

spankmonkey@lemmy.world on 24 Dec 16:44 next collapse

Remote medical procedures, remote military weapons, remote repair of datellites, etc. will all benefit as well.

brie@programming.dev on 24 Dec 17:15 collapse

I see people buying $300 AR glasses as a portable monitor to watch porn comfortably while in bed.

schizo@forum.uncomfortable.business on 24 Dec 16:50 next collapse

will never be widely accepted by the majority of the populatioj because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives

I don’t think that’s strictly true, but I do think it would require their real world lives to get shockingly worse to increase the appeal of living in a “better” world.

This is usually how you see these kind of things presented in fiction: everyone uses a “metaverse”, but it requires a full on completely society destroying dystopia to also exist to make it sufficiently appealing.

I’d put money on the next round of VR worlds getting a lot more buy-in since you’ve got a generation of kids growing up that are already living mostly online, and a species that seems hell-bent on diving in to a nice authoritarian dystopia, so uh, the next 20 years will probably be real interesting,

ogmios@sh.itjust.works on 24 Dec 16:53 next collapse

The second life/metaverse/ virtual reality concept will never be widely accepted by the majority of the populatioj because it just isn’t what the vast majority of people want. They want communication methods that compliment their real world lives.

It’s the same reason that urbanization collapses every time it gets out of hand, as it did in Babylon and Rome before us. The majority of the population doesn’t even WANT to live in an artificial environment, no matter how hard those who wield power attempt to push it on everyone.

skulblaka@sh.itjust.works on 24 Dec 17:03 next collapse

The massive popularity of Ready Player One, which was a mostly bland and bad story besides having a Metaverse in it, might imply otherwise.

spankmonkey@lemmy.world on 24 Dec 17:28 collapse

The popularity in the fictional setting, based on speculation?

The popularity of the book/move, which is a short period of escapism not at all comparable to virtual reality?

skulblaka@sh.itjust.works on 24 Dec 23:45 collapse

The popularity of the book/movie incorporating a classic concept of cyberpunk, yes.

We’ve been dreaming of a Metaverse just about since we’ve had internet. Only, nobody’s made one that’s worth a damn in the real world yet.

Nougat@fedia.io on 24 Dec 17:59 collapse

A big problem with virtual worlds is that it doesn’t really take that long to get to the “end.” The end of the landscape, the end of the mechanics, the end of the economy, whatever. Then you’re stuck waiting for DLC, and that runs out in short order, too.

In reality, even if you stay in one place your whole life, you know there’s more to see; or are the wealthiest person in the world, there’s still more.

CmdrShepard42@lemm.ee on 24 Dec 17:22 collapse

I think that’s just a coincidence because it was also just after buying Oculus and developing the Quest 2 which sold like hotcakes. I think things fizzled out because everyone I know, myself included, got tired of VR after a couple weeks because the software just isn’t there and it can be quite isolating to use.

RaoulDook@lemmy.world on 24 Dec 19:27 collapse

SteamVR on PC is excellent FYI. Lots of great VR games on Steam

Tanoh@lemmy.world on 24 Dec 19:42 next collapse

Yes, but it is also very different. I have a VR headset and use it every now and then. But compared to “normal” gaming it is quite different.

When playing a non-VR game you can just minimize the game and check stuff between rounds/matches/when you pause/etc. With VR I feel like you have to be there all the time, and the headsets are still heavy so you can’t play as long. Not to mention you are usually standing.

I like VR and think it will be good eventually, but it is not there yet. It is 100% playable as it is, but the overall tech is not quite there yet.

pycorax@lemmy.world on 24 Dec 19:52 collapse

Alyx has ruined almost every other VR game for me purely from how polished of an experience it is. Every other game that isn’t an arcade, driving/racing sim or a fitness game just feels clunky to me.

daddy32@lemmy.world on 24 Dec 21:32 collapse

Polished, right. Wouldn’t even run past the menu on my (overpowered) PC, as the only VR game out of those I’ve tried. Forums full of people with similar issues…

sharkfucker420@lemmy.ml on 24 Dec 16:51 next collapse

There was hype?

SlopppyEngineer@lemmy.world on 24 Dec 18:51 next collapse

Within the billionaire bubble there was a lot of hype. Outside of that, not so much.

A new platform to colonize, gathering info on what people were looking at in the virtual world and selling that to advertising made their wallets go very erect.

sharkfucker420@lemmy.ml on 24 Dec 19:05 collapse

I think the biggest part was selling people fake clout for a nearly 100% profit margin. They were going to sell us virtual clothes and status in mass en masse for our very real money. Not that this doesn’t already happen in gaming but it would have been expanded greatly

masterofn001@lemmy.ca on 24 Dec 21:25 next collapse

Some people just love looking at themselves.

<img alt="" src="https://lemmy.ca/pictrs/image/186673e8-9ef4-43f3-ba3d-7f5d64609fa3.jpeg">

yetAnotherUser@lemmy.ca on 25 Dec 00:58 collapse

You’re joking, but there are lots of people in VRChat that love spending a lot of time looking at their own avatar in front of in-game mirrors.

wrekone@lemmy.dbzer0.com on 25 Dec 03:22 next collapse

Ew

sugar_in_your_tea@sh.itjust.works on 25 Dec 04:25 collapse

Man, I hate looking at myself in mirrors or even hearing myself in recordings. I just don’t understand people who actually like it.

Lost_My_Mind@lemmy.world on 25 Dec 02:23 collapse

Yeah man…for like 2 weeks, and then it released. Then again when they added legs. For like a day.

Simulation6@sopuli.xyz on 25 Dec 01:05 next collapse

I bet Meta spent a lot of money to develop the Metaverse. Would they really just drop it.

AWittyUsername@lemmy.world on 25 Dec 02:42 next collapse

If Facebook wasn’t behind it trying to make it a thing then it might stand a chance to become a thing.

corsicanguppy@lemmy.ca on 25 Dec 04:34 collapse

cries in PortalTV

eronth@lemmy.world on 25 Dec 05:19 collapse

There was never non-manufactured hype for it. I saw people who were paid to be excited about it be excited about it, and literally nobody else cared. Nobody else even knew what the hype was event supposed to be for.