Medical VR Simulator for Pediatric Strabismus Treatment (www.mdpi.com)
from Joker@sh.itjust.works to technology@lemmy.world on 11 Nov 11:11
https://sh.itjust.works/post/27932125

Abstract

: In the process of treating pediatric strabismus, great difficulties arise with maintaining attention and a high level of motivation in patients. Existing computer programs and medical equipment should be supplemented with more modern tools and approaches based on virtual reality (VR) technologies, ensuring the full immersion of children in the treatment process. The aim of this study is to develop and evaluate the effectiveness of a virtual reality medical simulator for the treatment of pediatric strabismus. The specifics of the realization of ophthalmic exercises for the virtual simulator and the methods for evaluation of the quality of their performance are considered. In the course of experimental research, a control group of 58 people using the VR simulator and a reference group of 59 people receiving the standard process of strabismus treatment were compared. The average value of visual acuity in the control group increased from 66.1% to 80.4% (p = 0.002); the average value of objective strabismus angle decreased from 5° to 0° (p < 0.001). The subjective strabismus angle was also found to improve from 3° to 0° (p < 0.001). In terms of exercise quality metrics, a selected subgroup of participants who have been training for a long time have shown positive dynamics in terms of improved accuracy and a reduction in their average number of errors. In summary, virtual reality technologies demonstrated a statistically significant improvement in the metrics used to evaluate orthoptic treatment in the control group and the superiority of this approach over standard treatment.

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linearchaos@lemmy.world on 11 Nov 11:35 next collapse

Context for the masses…

”Strabismus (crossed eyes) is a common eye condition among children. It is when the eyes are not lined up properly and they point in different directions (misaligned). One eye may look straight ahead while the other eye turns in, out, up, or down."

justgohomealready@sh.itjust.works on 11 Nov 12:28 next collapse

Nice article! If you want to try and commercialize it (meaning - redoing it with nice graphics and polished UIs) DM me.

catloaf@lemm.ee on 11 Nov 14:23 collapse

I don’t think OP is affiliated with the authors.

verity_kindle@sh.itjust.works on 11 Nov 14:18 collapse

Glad to see a leap forward ín this field. I had a failed strabismus surgery as a kid and lemme tell you, being 8 is difficult enough without that. Even if surgery ends up being necessary, this sounds like a relatively low cost treatment in the run up to making that decision. Or the VR training might improve surgical outcomes. Someone do a study on that. I look forward to hearing about developments.