Nvidia's latest DLSS revision reduces VRAM usage by 20% for upscaling — optimizations reduce overhead of more powerful transformer model (www.tomshardware.com)
from vegeta@lemmy.world to technology@lemmy.world on 29 Jun 14:28
https://lemmy.world/post/32218282

#technology

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SomeRandomNoob@discuss.tchncs.de on 29 Jun 17:27 next collapse

Wow it saves 300MB on 8k. very impressive. This will make 8GB cards usable again /s

InnerScientist@lemmy.world on 29 Jun 20:12 collapse

Internet Explorer meme bout to be replaced by just rendered on my 8gb card

MonkderVierte@lemmy.zip on 30 Jun 08:16 next collapse

Would be useful for competitive, if they didn’t care for high FPS already. But else? I personaly prefer better image quality over bigger numbers.

FooBarrington@lemmy.world on 30 Jun 09:01 collapse

Less VRAM usage means you can use higher-quality models and textures.

MonkderVierte@lemmy.zip on 30 Jun 13:05 next collapse

So more voxels, which needs a beefier GPU. I see, a double win for NVidia.

FooBarrington@lemmy.world on 30 Jun 13:18 collapse

What? No. If DLSS requires less memory, you can use more memory for other things. This means you can use a less beefy GPU, which is worse for Nvidia.

REDACTED@infosec.pub on 30 Jun 18:36 collapse

Are you saying usage of DLSS reduces memory usage as opposed to not running frame generation? Are you saying that running lower native resolution with framegen but higher textures is going to make the game sharper?

lime@feddit.nu on 30 Jun 18:43 next collapse

dlss isn’t frame gen, it’s supersampling

REDACTED@infosec.pub on 30 Jun 19:14 collapse

TIL. Never used either.

FooBarrington@lemmy.world on 30 Jun 18:46 collapse

No?! Have you read the title of this post?

Arcane2077@sh.itjust.works on 30 Jun 13:25 collapse

So still about 40% more VRAM expensive than DLSS3