Rewriting wipEout
(phoboslab.org)
from tedu to programming on 13 Aug 2023 17:41
https://azorius.net/g/programming/p/MrVh5lMlL1wxn326rw-Rewriting-wipEout
from tedu to programming on 13 Aug 2023 17:41
https://azorius.net/g/programming/p/MrVh5lMlL1wxn326rw-Rewriting-wipEout
The source code for the classic PSX launch title wipEout was leaked in 2022. A few month ago I finally sat down to take a look at it. The result is a (nearly) complete rewrite that compiles to Windows, Linux, macOS and WASM.
Let me paint you a picture: Even the NTSC version for the PlayStation looks like an afterthought quickly hacked into the PAL version. #ifdefs switched some physics calculations from 25 fps to 30. Later, the PC DOS release, Win95 version and finally the ATI Rage Edition were haphazardly piled on top. Each time by a different set of developers that somehow had to make sense of this mess. The code still contains many of the remains of what came before. There was never any time to clean it up.
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